Passing bitmap from C# to C++ via a struct












0















First, I've read the a few questions regarding this issue, the most helpful being:
Passing bitmap from c# to c++



I was unable to get the provided solutions to work as I kept getting an AccessViolationException.



What I'm attempting to do is pass bitmap data to an unmanaged c++ dll. To do this I created a struct which holds a pointer to the image data as well as its length. I'm using a struct as I plan on passing in multiple images (in a single call) to the unmanaged API.



What I implemented works but I have a feeling there is probably some serious drawbacks so I'm curious as to what those drawbacks could be.



My current solution uses a generic pointer to hold the image data. This of course would be a drawback as I lose type safety. Anyway here is the relevant code.




c++ dll




raw_image.h



struct raw_image
{
void* data;
int size;
};


alignment.cpp (exports)



ALIGNMENT_API void submit( raw_image& img )
{
cv::Mat mat = cv::imdecode( cv::_InputArray(
static_cast<uchar*>( img.data ), img.size ), cv::IMREAD_COLOR );
cv::imshow( "image", mat );
cv::waitKey( );
cv::destroyWindow( "image" );
}



C# dll




RawImage.cs



[StructLayout( LayoutKind.Sequential )]
internal unsafe struct RawImage
{
internal void* ImageData;
internal int Length;
}


Aligner.cs (import)



[DllImport( "alignment-vc141-mtd-x64.dll", CallingConvention = 
CallingConvention.Cdecl )]
static extern void submit( RawImage img );


And this is where I pass the image to the unmanaged API.



using( var bitmap = new Bitmap( "AlignmentCenter.jpg" ) )
using( var stream = new MemoryStream( ) )
{
bitmap.Save( stream, ImageFormat.Jpeg );
var source = stream.ToArray( );
fixed( void* ptr = source )
{
var raw = new RawImage
{
ImageData = ptr,
Length = source.Length
};
submit( raw );
}
}


Is what I'm doing unsafe? Am I copying more than I should?
One last thing, I know about EmguCv and I've used it in the past but I won't be using it here.










share|improve this question























  • If your code works, maybe you should ask your question here. I think there you can get more accurate answer.

    – vasily.sib
    Nov 20 '18 at 2:55











  • Since you have working code, this might be more on-topic at CodeReview. I'm not sure how the questions you've asked can be answered in a way that isn't simply opinion. Consider if you really just want a yes or no answer, or if you're looking for alternatives. This isn't really a yes or no answer sort of place.

    – Retired Ninja
    Nov 20 '18 at 2:56











  • @RetiredNinja Do you know if there is a quick way to migrate the question over to CodeReview? Or should I just close this question and cut and paste it over there manually?

    – WBuck
    Nov 20 '18 at 3:01
















0















First, I've read the a few questions regarding this issue, the most helpful being:
Passing bitmap from c# to c++



I was unable to get the provided solutions to work as I kept getting an AccessViolationException.



What I'm attempting to do is pass bitmap data to an unmanaged c++ dll. To do this I created a struct which holds a pointer to the image data as well as its length. I'm using a struct as I plan on passing in multiple images (in a single call) to the unmanaged API.



What I implemented works but I have a feeling there is probably some serious drawbacks so I'm curious as to what those drawbacks could be.



My current solution uses a generic pointer to hold the image data. This of course would be a drawback as I lose type safety. Anyway here is the relevant code.




c++ dll




raw_image.h



struct raw_image
{
void* data;
int size;
};


alignment.cpp (exports)



ALIGNMENT_API void submit( raw_image& img )
{
cv::Mat mat = cv::imdecode( cv::_InputArray(
static_cast<uchar*>( img.data ), img.size ), cv::IMREAD_COLOR );
cv::imshow( "image", mat );
cv::waitKey( );
cv::destroyWindow( "image" );
}



C# dll




RawImage.cs



[StructLayout( LayoutKind.Sequential )]
internal unsafe struct RawImage
{
internal void* ImageData;
internal int Length;
}


Aligner.cs (import)



[DllImport( "alignment-vc141-mtd-x64.dll", CallingConvention = 
CallingConvention.Cdecl )]
static extern void submit( RawImage img );


And this is where I pass the image to the unmanaged API.



using( var bitmap = new Bitmap( "AlignmentCenter.jpg" ) )
using( var stream = new MemoryStream( ) )
{
bitmap.Save( stream, ImageFormat.Jpeg );
var source = stream.ToArray( );
fixed( void* ptr = source )
{
var raw = new RawImage
{
ImageData = ptr,
Length = source.Length
};
submit( raw );
}
}


Is what I'm doing unsafe? Am I copying more than I should?
One last thing, I know about EmguCv and I've used it in the past but I won't be using it here.










share|improve this question























  • If your code works, maybe you should ask your question here. I think there you can get more accurate answer.

    – vasily.sib
    Nov 20 '18 at 2:55











  • Since you have working code, this might be more on-topic at CodeReview. I'm not sure how the questions you've asked can be answered in a way that isn't simply opinion. Consider if you really just want a yes or no answer, or if you're looking for alternatives. This isn't really a yes or no answer sort of place.

    – Retired Ninja
    Nov 20 '18 at 2:56











  • @RetiredNinja Do you know if there is a quick way to migrate the question over to CodeReview? Or should I just close this question and cut and paste it over there manually?

    – WBuck
    Nov 20 '18 at 3:01














0












0








0








First, I've read the a few questions regarding this issue, the most helpful being:
Passing bitmap from c# to c++



I was unable to get the provided solutions to work as I kept getting an AccessViolationException.



What I'm attempting to do is pass bitmap data to an unmanaged c++ dll. To do this I created a struct which holds a pointer to the image data as well as its length. I'm using a struct as I plan on passing in multiple images (in a single call) to the unmanaged API.



What I implemented works but I have a feeling there is probably some serious drawbacks so I'm curious as to what those drawbacks could be.



My current solution uses a generic pointer to hold the image data. This of course would be a drawback as I lose type safety. Anyway here is the relevant code.




c++ dll




raw_image.h



struct raw_image
{
void* data;
int size;
};


alignment.cpp (exports)



ALIGNMENT_API void submit( raw_image& img )
{
cv::Mat mat = cv::imdecode( cv::_InputArray(
static_cast<uchar*>( img.data ), img.size ), cv::IMREAD_COLOR );
cv::imshow( "image", mat );
cv::waitKey( );
cv::destroyWindow( "image" );
}



C# dll




RawImage.cs



[StructLayout( LayoutKind.Sequential )]
internal unsafe struct RawImage
{
internal void* ImageData;
internal int Length;
}


Aligner.cs (import)



[DllImport( "alignment-vc141-mtd-x64.dll", CallingConvention = 
CallingConvention.Cdecl )]
static extern void submit( RawImage img );


And this is where I pass the image to the unmanaged API.



using( var bitmap = new Bitmap( "AlignmentCenter.jpg" ) )
using( var stream = new MemoryStream( ) )
{
bitmap.Save( stream, ImageFormat.Jpeg );
var source = stream.ToArray( );
fixed( void* ptr = source )
{
var raw = new RawImage
{
ImageData = ptr,
Length = source.Length
};
submit( raw );
}
}


Is what I'm doing unsafe? Am I copying more than I should?
One last thing, I know about EmguCv and I've used it in the past but I won't be using it here.










share|improve this question














First, I've read the a few questions regarding this issue, the most helpful being:
Passing bitmap from c# to c++



I was unable to get the provided solutions to work as I kept getting an AccessViolationException.



What I'm attempting to do is pass bitmap data to an unmanaged c++ dll. To do this I created a struct which holds a pointer to the image data as well as its length. I'm using a struct as I plan on passing in multiple images (in a single call) to the unmanaged API.



What I implemented works but I have a feeling there is probably some serious drawbacks so I'm curious as to what those drawbacks could be.



My current solution uses a generic pointer to hold the image data. This of course would be a drawback as I lose type safety. Anyway here is the relevant code.




c++ dll




raw_image.h



struct raw_image
{
void* data;
int size;
};


alignment.cpp (exports)



ALIGNMENT_API void submit( raw_image& img )
{
cv::Mat mat = cv::imdecode( cv::_InputArray(
static_cast<uchar*>( img.data ), img.size ), cv::IMREAD_COLOR );
cv::imshow( "image", mat );
cv::waitKey( );
cv::destroyWindow( "image" );
}



C# dll




RawImage.cs



[StructLayout( LayoutKind.Sequential )]
internal unsafe struct RawImage
{
internal void* ImageData;
internal int Length;
}


Aligner.cs (import)



[DllImport( "alignment-vc141-mtd-x64.dll", CallingConvention = 
CallingConvention.Cdecl )]
static extern void submit( RawImage img );


And this is where I pass the image to the unmanaged API.



using( var bitmap = new Bitmap( "AlignmentCenter.jpg" ) )
using( var stream = new MemoryStream( ) )
{
bitmap.Save( stream, ImageFormat.Jpeg );
var source = stream.ToArray( );
fixed( void* ptr = source )
{
var raw = new RawImage
{
ImageData = ptr,
Length = source.Length
};
submit( raw );
}
}


Is what I'm doing unsafe? Am I copying more than I should?
One last thing, I know about EmguCv and I've used it in the past but I won't be using it here.







c# c++






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 20 '18 at 2:36









WBuckWBuck

868714




868714













  • If your code works, maybe you should ask your question here. I think there you can get more accurate answer.

    – vasily.sib
    Nov 20 '18 at 2:55











  • Since you have working code, this might be more on-topic at CodeReview. I'm not sure how the questions you've asked can be answered in a way that isn't simply opinion. Consider if you really just want a yes or no answer, or if you're looking for alternatives. This isn't really a yes or no answer sort of place.

    – Retired Ninja
    Nov 20 '18 at 2:56











  • @RetiredNinja Do you know if there is a quick way to migrate the question over to CodeReview? Or should I just close this question and cut and paste it over there manually?

    – WBuck
    Nov 20 '18 at 3:01



















  • If your code works, maybe you should ask your question here. I think there you can get more accurate answer.

    – vasily.sib
    Nov 20 '18 at 2:55











  • Since you have working code, this might be more on-topic at CodeReview. I'm not sure how the questions you've asked can be answered in a way that isn't simply opinion. Consider if you really just want a yes or no answer, or if you're looking for alternatives. This isn't really a yes or no answer sort of place.

    – Retired Ninja
    Nov 20 '18 at 2:56











  • @RetiredNinja Do you know if there is a quick way to migrate the question over to CodeReview? Or should I just close this question and cut and paste it over there manually?

    – WBuck
    Nov 20 '18 at 3:01

















If your code works, maybe you should ask your question here. I think there you can get more accurate answer.

– vasily.sib
Nov 20 '18 at 2:55





If your code works, maybe you should ask your question here. I think there you can get more accurate answer.

– vasily.sib
Nov 20 '18 at 2:55













Since you have working code, this might be more on-topic at CodeReview. I'm not sure how the questions you've asked can be answered in a way that isn't simply opinion. Consider if you really just want a yes or no answer, or if you're looking for alternatives. This isn't really a yes or no answer sort of place.

– Retired Ninja
Nov 20 '18 at 2:56





Since you have working code, this might be more on-topic at CodeReview. I'm not sure how the questions you've asked can be answered in a way that isn't simply opinion. Consider if you really just want a yes or no answer, or if you're looking for alternatives. This isn't really a yes or no answer sort of place.

– Retired Ninja
Nov 20 '18 at 2:56













@RetiredNinja Do you know if there is a quick way to migrate the question over to CodeReview? Or should I just close this question and cut and paste it over there manually?

– WBuck
Nov 20 '18 at 3:01





@RetiredNinja Do you know if there is a quick way to migrate the question over to CodeReview? Or should I just close this question and cut and paste it over there manually?

– WBuck
Nov 20 '18 at 3:01












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