How do I install The Powder Toy?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ margin-bottom:0;
}
I've been trying to install The Powder Toy. I am using the instructions shown on the wiki. I've performed the installation of all the stuff and did the required commands with git, but when I got to scons
and ran it (I was in the proper directory,) it gave me a bunch of errors. Did I do something wrong in the installation process?
The errors are shown here:
scons: Reading SConscript files ...
Checking whether the C compiler works... (cached) yes
Checking whether the C++ compiler works... (cached) yes
Checking if 64 bit... (cached) yes
Adding 64 bit compile flags
Checking for C library SDL2... (cached) yes
Checking for C header file SDL2/SDL.h... (cached) yes
Checking for C library lua5.1... (cached) yes
Checking for C library dl... (cached) yes
Checking for C library fftw3f... (cached) yes
Checking for C library bz2... (cached) yes
Checking for C header file bzlib.h... (cached) yes
Checking for C library z... (cached) yes
Checking for C library pthread... (cached) yes
Checking for C library m... (cached) yes
Checking for C library X11... (cached) yes
Checking for C library rt... (cached) yes
scons: done reading SConscript files.
scons: Building targets ...
g++ -o build/src/PowderToySDL.o -c -std=c++11 -U__STRICT_ANSI__ -Wno-invalid-offsetof -Wno-unused-result -msse -msse2 -D_64BIT -D_REENTRANT -DSDL_INC -DLUA_R_INCL -DLIN -DX86 -DX86_SSE -DX86_SSE2 -DGRAVFFT -DLUACONSOLE -Ibuild/src -Isrc -Ibuild/data -Idata -Ibuild/generated -Igenerated -I/usr/include/SDL2 -I/usr/include/lua5.1 src/PowderToySDL.cpp
src/PowderToySDL.cpp: In function ‘void LoadWindowPosition()’:
src/PowderToySDL.cpp:94:80: error: ‘SDL_GetWindowBordersSize’ was not declared in this scope
SDL_GetWindowBordersSize(sdl_window, &borderTop, &borderLeft, nullptr, nullptr);
^
src/PowderToySDL.cpp: In function ‘void SaveWindowPosition()’:
src/PowderToySDL.cpp:111:80: error: ‘SDL_GetWindowBordersSize’ was not declared in this scope
SDL_GetWindowBordersSize(sdl_window, &borderTop, &borderLeft, nullptr, nullptr);
^
src/PowderToySDL.cpp: In function ‘int SDLOpen()’:
src/PowderToySDL.cpp:162:54: error: ‘SDL_GetDisplayUsableBounds’ was not declared in this scope
if (!SDL_GetDisplayUsableBounds(displayIndex, &rect))
^
src/PowderToySDL.cpp: In function ‘void SDLSetScreen(int, bool, bool, bool, bool)’:
src/PowderToySDL.cpp:218:98: error: ‘SDL_RenderSetIntegerScale’ was not declared in this scope
SDL_RenderSetIntegerScale(sdl_renderer, forceIntegerScaling && fullscreen ? SDL_TRUE : SDL_FALSE);
^
src/PowderToySDL.cpp:225:69: error: ‘SDL_SetWindowResizable’ was not declared in this scope
SDL_SetWindowResizable(sdl_window, resizable ? SDL_TRUE : SDL_FALSE);
^
src/PowderToySDL.cpp: In function ‘void RecreateWindow()’:
src/PowderToySDL.cpp:251:51: error: ‘SDL_RenderSetIntegerScale’ was not declared in this scope
SDL_RenderSetIntegerScale(sdl_renderer, SDL_TRUE);
^
scons: *** [build/src/PowderToySDL.o] Error 1
scons: building terminated because of errors.
strip: 'build/powder64': No such file
command-line software-installation
|
show 3 more comments
I've been trying to install The Powder Toy. I am using the instructions shown on the wiki. I've performed the installation of all the stuff and did the required commands with git, but when I got to scons
and ran it (I was in the proper directory,) it gave me a bunch of errors. Did I do something wrong in the installation process?
The errors are shown here:
scons: Reading SConscript files ...
Checking whether the C compiler works... (cached) yes
Checking whether the C++ compiler works... (cached) yes
Checking if 64 bit... (cached) yes
Adding 64 bit compile flags
Checking for C library SDL2... (cached) yes
Checking for C header file SDL2/SDL.h... (cached) yes
Checking for C library lua5.1... (cached) yes
Checking for C library dl... (cached) yes
Checking for C library fftw3f... (cached) yes
Checking for C library bz2... (cached) yes
Checking for C header file bzlib.h... (cached) yes
Checking for C library z... (cached) yes
Checking for C library pthread... (cached) yes
Checking for C library m... (cached) yes
Checking for C library X11... (cached) yes
Checking for C library rt... (cached) yes
scons: done reading SConscript files.
scons: Building targets ...
g++ -o build/src/PowderToySDL.o -c -std=c++11 -U__STRICT_ANSI__ -Wno-invalid-offsetof -Wno-unused-result -msse -msse2 -D_64BIT -D_REENTRANT -DSDL_INC -DLUA_R_INCL -DLIN -DX86 -DX86_SSE -DX86_SSE2 -DGRAVFFT -DLUACONSOLE -Ibuild/src -Isrc -Ibuild/data -Idata -Ibuild/generated -Igenerated -I/usr/include/SDL2 -I/usr/include/lua5.1 src/PowderToySDL.cpp
src/PowderToySDL.cpp: In function ‘void LoadWindowPosition()’:
src/PowderToySDL.cpp:94:80: error: ‘SDL_GetWindowBordersSize’ was not declared in this scope
SDL_GetWindowBordersSize(sdl_window, &borderTop, &borderLeft, nullptr, nullptr);
^
src/PowderToySDL.cpp: In function ‘void SaveWindowPosition()’:
src/PowderToySDL.cpp:111:80: error: ‘SDL_GetWindowBordersSize’ was not declared in this scope
SDL_GetWindowBordersSize(sdl_window, &borderTop, &borderLeft, nullptr, nullptr);
^
src/PowderToySDL.cpp: In function ‘int SDLOpen()’:
src/PowderToySDL.cpp:162:54: error: ‘SDL_GetDisplayUsableBounds’ was not declared in this scope
if (!SDL_GetDisplayUsableBounds(displayIndex, &rect))
^
src/PowderToySDL.cpp: In function ‘void SDLSetScreen(int, bool, bool, bool, bool)’:
src/PowderToySDL.cpp:218:98: error: ‘SDL_RenderSetIntegerScale’ was not declared in this scope
SDL_RenderSetIntegerScale(sdl_renderer, forceIntegerScaling && fullscreen ? SDL_TRUE : SDL_FALSE);
^
src/PowderToySDL.cpp:225:69: error: ‘SDL_SetWindowResizable’ was not declared in this scope
SDL_SetWindowResizable(sdl_window, resizable ? SDL_TRUE : SDL_FALSE);
^
src/PowderToySDL.cpp: In function ‘void RecreateWindow()’:
src/PowderToySDL.cpp:251:51: error: ‘SDL_RenderSetIntegerScale’ was not declared in this scope
SDL_RenderSetIntegerScale(sdl_renderer, SDL_TRUE);
^
scons: *** [build/src/PowderToySDL.o] Error 1
scons: building terminated because of errors.
strip: 'build/powder64': No such file
command-line software-installation
1
"A bunch of errors" is too vague for us to be helpful. Give us the exact text of the error messages, and a link to the instructions you have been following.
– Jos
Feb 24 at 22:09
Okay. I'll edit it.
– Blue-Maned Hawk
Feb 24 at 22:32
1
Usual with builds there's a log file created on error? Perhaps you can repeat theg++ -o build/src/PowderToySDL.o -c [...] -Idata -Ibuild/generated -Igenerated -I/usr/include/SDL2 -I/usr/include/lua5.1 src/PowderToySDL.cpp
command (the whole thing, not just this bit) with2>&1 | tee build.log
at the end to send all stderr and stdout to a log file? All that says is "building terminated because of errors", which isn't helpful.
– pbhj
Feb 24 at 23:01
I don't think I did thenano
part right. All the errors are completely different.
– Blue-Maned Hawk
Feb 24 at 23:34
Just copy-paste it from your terminzl window.
– fkraiem
Feb 25 at 7:39
|
show 3 more comments
I've been trying to install The Powder Toy. I am using the instructions shown on the wiki. I've performed the installation of all the stuff and did the required commands with git, but when I got to scons
and ran it (I was in the proper directory,) it gave me a bunch of errors. Did I do something wrong in the installation process?
The errors are shown here:
scons: Reading SConscript files ...
Checking whether the C compiler works... (cached) yes
Checking whether the C++ compiler works... (cached) yes
Checking if 64 bit... (cached) yes
Adding 64 bit compile flags
Checking for C library SDL2... (cached) yes
Checking for C header file SDL2/SDL.h... (cached) yes
Checking for C library lua5.1... (cached) yes
Checking for C library dl... (cached) yes
Checking for C library fftw3f... (cached) yes
Checking for C library bz2... (cached) yes
Checking for C header file bzlib.h... (cached) yes
Checking for C library z... (cached) yes
Checking for C library pthread... (cached) yes
Checking for C library m... (cached) yes
Checking for C library X11... (cached) yes
Checking for C library rt... (cached) yes
scons: done reading SConscript files.
scons: Building targets ...
g++ -o build/src/PowderToySDL.o -c -std=c++11 -U__STRICT_ANSI__ -Wno-invalid-offsetof -Wno-unused-result -msse -msse2 -D_64BIT -D_REENTRANT -DSDL_INC -DLUA_R_INCL -DLIN -DX86 -DX86_SSE -DX86_SSE2 -DGRAVFFT -DLUACONSOLE -Ibuild/src -Isrc -Ibuild/data -Idata -Ibuild/generated -Igenerated -I/usr/include/SDL2 -I/usr/include/lua5.1 src/PowderToySDL.cpp
src/PowderToySDL.cpp: In function ‘void LoadWindowPosition()’:
src/PowderToySDL.cpp:94:80: error: ‘SDL_GetWindowBordersSize’ was not declared in this scope
SDL_GetWindowBordersSize(sdl_window, &borderTop, &borderLeft, nullptr, nullptr);
^
src/PowderToySDL.cpp: In function ‘void SaveWindowPosition()’:
src/PowderToySDL.cpp:111:80: error: ‘SDL_GetWindowBordersSize’ was not declared in this scope
SDL_GetWindowBordersSize(sdl_window, &borderTop, &borderLeft, nullptr, nullptr);
^
src/PowderToySDL.cpp: In function ‘int SDLOpen()’:
src/PowderToySDL.cpp:162:54: error: ‘SDL_GetDisplayUsableBounds’ was not declared in this scope
if (!SDL_GetDisplayUsableBounds(displayIndex, &rect))
^
src/PowderToySDL.cpp: In function ‘void SDLSetScreen(int, bool, bool, bool, bool)’:
src/PowderToySDL.cpp:218:98: error: ‘SDL_RenderSetIntegerScale’ was not declared in this scope
SDL_RenderSetIntegerScale(sdl_renderer, forceIntegerScaling && fullscreen ? SDL_TRUE : SDL_FALSE);
^
src/PowderToySDL.cpp:225:69: error: ‘SDL_SetWindowResizable’ was not declared in this scope
SDL_SetWindowResizable(sdl_window, resizable ? SDL_TRUE : SDL_FALSE);
^
src/PowderToySDL.cpp: In function ‘void RecreateWindow()’:
src/PowderToySDL.cpp:251:51: error: ‘SDL_RenderSetIntegerScale’ was not declared in this scope
SDL_RenderSetIntegerScale(sdl_renderer, SDL_TRUE);
^
scons: *** [build/src/PowderToySDL.o] Error 1
scons: building terminated because of errors.
strip: 'build/powder64': No such file
command-line software-installation
I've been trying to install The Powder Toy. I am using the instructions shown on the wiki. I've performed the installation of all the stuff and did the required commands with git, but when I got to scons
and ran it (I was in the proper directory,) it gave me a bunch of errors. Did I do something wrong in the installation process?
The errors are shown here:
scons: Reading SConscript files ...
Checking whether the C compiler works... (cached) yes
Checking whether the C++ compiler works... (cached) yes
Checking if 64 bit... (cached) yes
Adding 64 bit compile flags
Checking for C library SDL2... (cached) yes
Checking for C header file SDL2/SDL.h... (cached) yes
Checking for C library lua5.1... (cached) yes
Checking for C library dl... (cached) yes
Checking for C library fftw3f... (cached) yes
Checking for C library bz2... (cached) yes
Checking for C header file bzlib.h... (cached) yes
Checking for C library z... (cached) yes
Checking for C library pthread... (cached) yes
Checking for C library m... (cached) yes
Checking for C library X11... (cached) yes
Checking for C library rt... (cached) yes
scons: done reading SConscript files.
scons: Building targets ...
g++ -o build/src/PowderToySDL.o -c -std=c++11 -U__STRICT_ANSI__ -Wno-invalid-offsetof -Wno-unused-result -msse -msse2 -D_64BIT -D_REENTRANT -DSDL_INC -DLUA_R_INCL -DLIN -DX86 -DX86_SSE -DX86_SSE2 -DGRAVFFT -DLUACONSOLE -Ibuild/src -Isrc -Ibuild/data -Idata -Ibuild/generated -Igenerated -I/usr/include/SDL2 -I/usr/include/lua5.1 src/PowderToySDL.cpp
src/PowderToySDL.cpp: In function ‘void LoadWindowPosition()’:
src/PowderToySDL.cpp:94:80: error: ‘SDL_GetWindowBordersSize’ was not declared in this scope
SDL_GetWindowBordersSize(sdl_window, &borderTop, &borderLeft, nullptr, nullptr);
^
src/PowderToySDL.cpp: In function ‘void SaveWindowPosition()’:
src/PowderToySDL.cpp:111:80: error: ‘SDL_GetWindowBordersSize’ was not declared in this scope
SDL_GetWindowBordersSize(sdl_window, &borderTop, &borderLeft, nullptr, nullptr);
^
src/PowderToySDL.cpp: In function ‘int SDLOpen()’:
src/PowderToySDL.cpp:162:54: error: ‘SDL_GetDisplayUsableBounds’ was not declared in this scope
if (!SDL_GetDisplayUsableBounds(displayIndex, &rect))
^
src/PowderToySDL.cpp: In function ‘void SDLSetScreen(int, bool, bool, bool, bool)’:
src/PowderToySDL.cpp:218:98: error: ‘SDL_RenderSetIntegerScale’ was not declared in this scope
SDL_RenderSetIntegerScale(sdl_renderer, forceIntegerScaling && fullscreen ? SDL_TRUE : SDL_FALSE);
^
src/PowderToySDL.cpp:225:69: error: ‘SDL_SetWindowResizable’ was not declared in this scope
SDL_SetWindowResizable(sdl_window, resizable ? SDL_TRUE : SDL_FALSE);
^
src/PowderToySDL.cpp: In function ‘void RecreateWindow()’:
src/PowderToySDL.cpp:251:51: error: ‘SDL_RenderSetIntegerScale’ was not declared in this scope
SDL_RenderSetIntegerScale(sdl_renderer, SDL_TRUE);
^
scons: *** [build/src/PowderToySDL.o] Error 1
scons: building terminated because of errors.
strip: 'build/powder64': No such file
command-line software-installation
command-line software-installation
edited Feb 26 at 6:54
dessert
25.7k674108
25.7k674108
asked Feb 24 at 21:59
Blue-Maned HawkBlue-Maned Hawk
166
166
1
"A bunch of errors" is too vague for us to be helpful. Give us the exact text of the error messages, and a link to the instructions you have been following.
– Jos
Feb 24 at 22:09
Okay. I'll edit it.
– Blue-Maned Hawk
Feb 24 at 22:32
1
Usual with builds there's a log file created on error? Perhaps you can repeat theg++ -o build/src/PowderToySDL.o -c [...] -Idata -Ibuild/generated -Igenerated -I/usr/include/SDL2 -I/usr/include/lua5.1 src/PowderToySDL.cpp
command (the whole thing, not just this bit) with2>&1 | tee build.log
at the end to send all stderr and stdout to a log file? All that says is "building terminated because of errors", which isn't helpful.
– pbhj
Feb 24 at 23:01
I don't think I did thenano
part right. All the errors are completely different.
– Blue-Maned Hawk
Feb 24 at 23:34
Just copy-paste it from your terminzl window.
– fkraiem
Feb 25 at 7:39
|
show 3 more comments
1
"A bunch of errors" is too vague for us to be helpful. Give us the exact text of the error messages, and a link to the instructions you have been following.
– Jos
Feb 24 at 22:09
Okay. I'll edit it.
– Blue-Maned Hawk
Feb 24 at 22:32
1
Usual with builds there's a log file created on error? Perhaps you can repeat theg++ -o build/src/PowderToySDL.o -c [...] -Idata -Ibuild/generated -Igenerated -I/usr/include/SDL2 -I/usr/include/lua5.1 src/PowderToySDL.cpp
command (the whole thing, not just this bit) with2>&1 | tee build.log
at the end to send all stderr and stdout to a log file? All that says is "building terminated because of errors", which isn't helpful.
– pbhj
Feb 24 at 23:01
I don't think I did thenano
part right. All the errors are completely different.
– Blue-Maned Hawk
Feb 24 at 23:34
Just copy-paste it from your terminzl window.
– fkraiem
Feb 25 at 7:39
1
1
"A bunch of errors" is too vague for us to be helpful. Give us the exact text of the error messages, and a link to the instructions you have been following.
– Jos
Feb 24 at 22:09
"A bunch of errors" is too vague for us to be helpful. Give us the exact text of the error messages, and a link to the instructions you have been following.
– Jos
Feb 24 at 22:09
Okay. I'll edit it.
– Blue-Maned Hawk
Feb 24 at 22:32
Okay. I'll edit it.
– Blue-Maned Hawk
Feb 24 at 22:32
1
1
Usual with builds there's a log file created on error? Perhaps you can repeat the
g++ -o build/src/PowderToySDL.o -c [...] -Idata -Ibuild/generated -Igenerated -I/usr/include/SDL2 -I/usr/include/lua5.1 src/PowderToySDL.cpp
command (the whole thing, not just this bit) with 2>&1 | tee build.log
at the end to send all stderr and stdout to a log file? All that says is "building terminated because of errors", which isn't helpful.– pbhj
Feb 24 at 23:01
Usual with builds there's a log file created on error? Perhaps you can repeat the
g++ -o build/src/PowderToySDL.o -c [...] -Idata -Ibuild/generated -Igenerated -I/usr/include/SDL2 -I/usr/include/lua5.1 src/PowderToySDL.cpp
command (the whole thing, not just this bit) with 2>&1 | tee build.log
at the end to send all stderr and stdout to a log file? All that says is "building terminated because of errors", which isn't helpful.– pbhj
Feb 24 at 23:01
I don't think I did the
nano
part right. All the errors are completely different.– Blue-Maned Hawk
Feb 24 at 23:34
I don't think I did the
nano
part right. All the errors are completely different.– Blue-Maned Hawk
Feb 24 at 23:34
Just copy-paste it from your terminzl window.
– fkraiem
Feb 25 at 7:39
Just copy-paste it from your terminzl window.
– fkraiem
Feb 25 at 7:39
|
show 3 more comments
0
active
oldest
votes
Your Answer
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "89"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2faskubuntu.com%2fquestions%2f1120964%2fhow-do-i-install-the-powder-toy%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
0
active
oldest
votes
0
active
oldest
votes
active
oldest
votes
active
oldest
votes
Thanks for contributing an answer to Ask Ubuntu!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2faskubuntu.com%2fquestions%2f1120964%2fhow-do-i-install-the-powder-toy%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
1
"A bunch of errors" is too vague for us to be helpful. Give us the exact text of the error messages, and a link to the instructions you have been following.
– Jos
Feb 24 at 22:09
Okay. I'll edit it.
– Blue-Maned Hawk
Feb 24 at 22:32
1
Usual with builds there's a log file created on error? Perhaps you can repeat the
g++ -o build/src/PowderToySDL.o -c [...] -Idata -Ibuild/generated -Igenerated -I/usr/include/SDL2 -I/usr/include/lua5.1 src/PowderToySDL.cpp
command (the whole thing, not just this bit) with2>&1 | tee build.log
at the end to send all stderr and stdout to a log file? All that says is "building terminated because of errors", which isn't helpful.– pbhj
Feb 24 at 23:01
I don't think I did the
nano
part right. All the errors are completely different.– Blue-Maned Hawk
Feb 24 at 23:34
Just copy-paste it from your terminzl window.
– fkraiem
Feb 25 at 7:39