How do attack rolls work with two-weapon fighting?
I have a champion fighter with two scimitars. This fighter took the Two-Weapon Fighting fighting style and often uses both of them for higher damage output. Sometimes in our sessions, I have to make a separate attack roll for both of them, but other times, I just roll one d20 for both.
What is the proper way for making attack rolls with two-weapon fighting?
dnd-5e fighter two-weapon-fighting attack-roll
add a comment |
I have a champion fighter with two scimitars. This fighter took the Two-Weapon Fighting fighting style and often uses both of them for higher damage output. Sometimes in our sessions, I have to make a separate attack roll for both of them, but other times, I just roll one d20 for both.
What is the proper way for making attack rolls with two-weapon fighting?
dnd-5e fighter two-weapon-fighting attack-roll
11
What are the circumstances that dictate whether you use one attack roll or two? Is your DM calling for this, or are you just switching between them due to uncertainty about which to use?
– Xirema
Nov 29 at 17:04
related: rpg.stackexchange.com/questions/86620/…
– goodguy5
Nov 29 at 17:16
add a comment |
I have a champion fighter with two scimitars. This fighter took the Two-Weapon Fighting fighting style and often uses both of them for higher damage output. Sometimes in our sessions, I have to make a separate attack roll for both of them, but other times, I just roll one d20 for both.
What is the proper way for making attack rolls with two-weapon fighting?
dnd-5e fighter two-weapon-fighting attack-roll
I have a champion fighter with two scimitars. This fighter took the Two-Weapon Fighting fighting style and often uses both of them for higher damage output. Sometimes in our sessions, I have to make a separate attack roll for both of them, but other times, I just roll one d20 for both.
What is the proper way for making attack rolls with two-weapon fighting?
dnd-5e fighter two-weapon-fighting attack-roll
dnd-5e fighter two-weapon-fighting attack-roll
edited Nov 29 at 23:01
V2Blast
19.6k356121
19.6k356121
asked Nov 29 at 16:57
WhatTheBuck
1371
1371
11
What are the circumstances that dictate whether you use one attack roll or two? Is your DM calling for this, or are you just switching between them due to uncertainty about which to use?
– Xirema
Nov 29 at 17:04
related: rpg.stackexchange.com/questions/86620/…
– goodguy5
Nov 29 at 17:16
add a comment |
11
What are the circumstances that dictate whether you use one attack roll or two? Is your DM calling for this, or are you just switching between them due to uncertainty about which to use?
– Xirema
Nov 29 at 17:04
related: rpg.stackexchange.com/questions/86620/…
– goodguy5
Nov 29 at 17:16
11
11
What are the circumstances that dictate whether you use one attack roll or two? Is your DM calling for this, or are you just switching between them due to uncertainty about which to use?
– Xirema
Nov 29 at 17:04
What are the circumstances that dictate whether you use one attack roll or two? Is your DM calling for this, or are you just switching between them due to uncertainty about which to use?
– Xirema
Nov 29 at 17:04
related: rpg.stackexchange.com/questions/86620/…
– goodguy5
Nov 29 at 17:16
related: rpg.stackexchange.com/questions/86620/…
– goodguy5
Nov 29 at 17:16
add a comment |
2 Answers
2
active
oldest
votes
From the PHB
When you take the Attack action and attack with a light melee weapon
that you're holding in one hand, you can use a bonus action to attack
with a different light melee weapon that you're holding in the other
hand.
When you make an attack, your attack roll determines whether the
attack hits or misses. To make an attack roll, roll a d20 and add the
appropriate modifiers.
Now what it says here is that you make an attack, and use your bonus action to make another attack. So you would roll two attacks one with an action and one with a bonus action. It's a small line of text and it's fairly easy to misinterpret. I hope this helps!
2
It might also be worth referencing the attack rolls section that says that whether each attack hits is determined by that attack's attack roll.
– V2Blast
Nov 29 at 23:02
1
You right thank you I had skipped over that section.
– Josiah Riggan
Nov 30 at 22:10
add a comment |
Every attack uses its own Attack Roll, unless a feature specifically tells you otherwise
Two-weapon fighting in D&D 5th Edition requires you to
- Take the "Attack Action" during your turn, and
- When using that action, use a Light weapon, which if these two constraints are satisfied, allows you to
- Use a Bonus Action to make one more additional "weapon attack" using the other weapon in the other hand, provided that other weapon is also Light.
So as a level 1 Fighter, you would make 2 attack rolls, one for the regular Action, one for the Bonus Action. As a level 5 fighter, you'd make 3 attack rolls, 2 for the regular Action, one for the Bonus Action; at level 11, 4 rolls (3 regular, 1 bonus); at level 20, 5 rolls (4 regular, 1 bonus).
Combining all your attacks into a single attack roll doesn't affect your DPR, but will make your damage output less consistent
Making multiple attack rolls, one for each attack, makes it more likely that at least one of your attacks will connect; consider, for example, a level 4 fighter making 2 attack rolls with this feature. If they've been optimizing for damage output, they'll have a Strength score of 18, making their STR modifier +4. So their +HIT will be a +6, and the damage modifier on their weapon attacks will be +4.
Against an AC16 target, they'll have a 55% chance to hit the target, because they'll be required to roll a 10 or higher on their d20 roll to successfully hit. But because they make two attacks, each attack has its own 55% chance of hitting, and so the chances that at least one roll hits is (1-(1-.55)^2)==0.7975, or a 79.75% chance.
So instead of hitting about half the time in combat, you'll successfully land hits 4/5 times each round when you make individual attack rolls.
Note that this does not affect your average damage; your DPR (Damage Per Round) as a Level 4 Champion Fighter with 18 Strength and two Short Swords against an AC16 target is 8.95DPR, regardless of whether you make two attack rolls, or make one attack roll and use the result for both attacks.
So if your DM were considering adopting a variant rule where you did combine your attack rolls into a single roll for all attacks, I'd advise against it; it doesn't improve your average damage, and makes individual rounds of combat less satisfying.
3
I think the whole DPR section is not necessary and takes away from your answer. It really seems they are asking what the rules say here not what the merits of the houserule situation are.
– Rubiksmoose
Nov 29 at 17:34
2
@Rubiksmoose If their DM is willing to be flexible, as shown by the player rolling differently, the extra section is great advice for why rolling for each attack is not only RAW but also beneficial to the player.
– Winterborne
Nov 29 at 20:02
2
@Winterborne Sure, and if we were talking to the DM I think it would be great advice. I just think this is one of those cases where less is more. And the additional stuff might actually serve to confuse the person we are trying to help. Anyways, it is Xirema's call so it doesn't matter to me.
– Rubiksmoose
Nov 29 at 20:13
add a comment |
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2 Answers
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2 Answers
2
active
oldest
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From the PHB
When you take the Attack action and attack with a light melee weapon
that you're holding in one hand, you can use a bonus action to attack
with a different light melee weapon that you're holding in the other
hand.
When you make an attack, your attack roll determines whether the
attack hits or misses. To make an attack roll, roll a d20 and add the
appropriate modifiers.
Now what it says here is that you make an attack, and use your bonus action to make another attack. So you would roll two attacks one with an action and one with a bonus action. It's a small line of text and it's fairly easy to misinterpret. I hope this helps!
2
It might also be worth referencing the attack rolls section that says that whether each attack hits is determined by that attack's attack roll.
– V2Blast
Nov 29 at 23:02
1
You right thank you I had skipped over that section.
– Josiah Riggan
Nov 30 at 22:10
add a comment |
From the PHB
When you take the Attack action and attack with a light melee weapon
that you're holding in one hand, you can use a bonus action to attack
with a different light melee weapon that you're holding in the other
hand.
When you make an attack, your attack roll determines whether the
attack hits or misses. To make an attack roll, roll a d20 and add the
appropriate modifiers.
Now what it says here is that you make an attack, and use your bonus action to make another attack. So you would roll two attacks one with an action and one with a bonus action. It's a small line of text and it's fairly easy to misinterpret. I hope this helps!
2
It might also be worth referencing the attack rolls section that says that whether each attack hits is determined by that attack's attack roll.
– V2Blast
Nov 29 at 23:02
1
You right thank you I had skipped over that section.
– Josiah Riggan
Nov 30 at 22:10
add a comment |
From the PHB
When you take the Attack action and attack with a light melee weapon
that you're holding in one hand, you can use a bonus action to attack
with a different light melee weapon that you're holding in the other
hand.
When you make an attack, your attack roll determines whether the
attack hits or misses. To make an attack roll, roll a d20 and add the
appropriate modifiers.
Now what it says here is that you make an attack, and use your bonus action to make another attack. So you would roll two attacks one with an action and one with a bonus action. It's a small line of text and it's fairly easy to misinterpret. I hope this helps!
From the PHB
When you take the Attack action and attack with a light melee weapon
that you're holding in one hand, you can use a bonus action to attack
with a different light melee weapon that you're holding in the other
hand.
When you make an attack, your attack roll determines whether the
attack hits or misses. To make an attack roll, roll a d20 and add the
appropriate modifiers.
Now what it says here is that you make an attack, and use your bonus action to make another attack. So you would roll two attacks one with an action and one with a bonus action. It's a small line of text and it's fairly easy to misinterpret. I hope this helps!
edited Nov 30 at 22:11
answered Nov 29 at 17:16
Josiah Riggan
663115
663115
2
It might also be worth referencing the attack rolls section that says that whether each attack hits is determined by that attack's attack roll.
– V2Blast
Nov 29 at 23:02
1
You right thank you I had skipped over that section.
– Josiah Riggan
Nov 30 at 22:10
add a comment |
2
It might also be worth referencing the attack rolls section that says that whether each attack hits is determined by that attack's attack roll.
– V2Blast
Nov 29 at 23:02
1
You right thank you I had skipped over that section.
– Josiah Riggan
Nov 30 at 22:10
2
2
It might also be worth referencing the attack rolls section that says that whether each attack hits is determined by that attack's attack roll.
– V2Blast
Nov 29 at 23:02
It might also be worth referencing the attack rolls section that says that whether each attack hits is determined by that attack's attack roll.
– V2Blast
Nov 29 at 23:02
1
1
You right thank you I had skipped over that section.
– Josiah Riggan
Nov 30 at 22:10
You right thank you I had skipped over that section.
– Josiah Riggan
Nov 30 at 22:10
add a comment |
Every attack uses its own Attack Roll, unless a feature specifically tells you otherwise
Two-weapon fighting in D&D 5th Edition requires you to
- Take the "Attack Action" during your turn, and
- When using that action, use a Light weapon, which if these two constraints are satisfied, allows you to
- Use a Bonus Action to make one more additional "weapon attack" using the other weapon in the other hand, provided that other weapon is also Light.
So as a level 1 Fighter, you would make 2 attack rolls, one for the regular Action, one for the Bonus Action. As a level 5 fighter, you'd make 3 attack rolls, 2 for the regular Action, one for the Bonus Action; at level 11, 4 rolls (3 regular, 1 bonus); at level 20, 5 rolls (4 regular, 1 bonus).
Combining all your attacks into a single attack roll doesn't affect your DPR, but will make your damage output less consistent
Making multiple attack rolls, one for each attack, makes it more likely that at least one of your attacks will connect; consider, for example, a level 4 fighter making 2 attack rolls with this feature. If they've been optimizing for damage output, they'll have a Strength score of 18, making their STR modifier +4. So their +HIT will be a +6, and the damage modifier on their weapon attacks will be +4.
Against an AC16 target, they'll have a 55% chance to hit the target, because they'll be required to roll a 10 or higher on their d20 roll to successfully hit. But because they make two attacks, each attack has its own 55% chance of hitting, and so the chances that at least one roll hits is (1-(1-.55)^2)==0.7975, or a 79.75% chance.
So instead of hitting about half the time in combat, you'll successfully land hits 4/5 times each round when you make individual attack rolls.
Note that this does not affect your average damage; your DPR (Damage Per Round) as a Level 4 Champion Fighter with 18 Strength and two Short Swords against an AC16 target is 8.95DPR, regardless of whether you make two attack rolls, or make one attack roll and use the result for both attacks.
So if your DM were considering adopting a variant rule where you did combine your attack rolls into a single roll for all attacks, I'd advise against it; it doesn't improve your average damage, and makes individual rounds of combat less satisfying.
3
I think the whole DPR section is not necessary and takes away from your answer. It really seems they are asking what the rules say here not what the merits of the houserule situation are.
– Rubiksmoose
Nov 29 at 17:34
2
@Rubiksmoose If their DM is willing to be flexible, as shown by the player rolling differently, the extra section is great advice for why rolling for each attack is not only RAW but also beneficial to the player.
– Winterborne
Nov 29 at 20:02
2
@Winterborne Sure, and if we were talking to the DM I think it would be great advice. I just think this is one of those cases where less is more. And the additional stuff might actually serve to confuse the person we are trying to help. Anyways, it is Xirema's call so it doesn't matter to me.
– Rubiksmoose
Nov 29 at 20:13
add a comment |
Every attack uses its own Attack Roll, unless a feature specifically tells you otherwise
Two-weapon fighting in D&D 5th Edition requires you to
- Take the "Attack Action" during your turn, and
- When using that action, use a Light weapon, which if these two constraints are satisfied, allows you to
- Use a Bonus Action to make one more additional "weapon attack" using the other weapon in the other hand, provided that other weapon is also Light.
So as a level 1 Fighter, you would make 2 attack rolls, one for the regular Action, one for the Bonus Action. As a level 5 fighter, you'd make 3 attack rolls, 2 for the regular Action, one for the Bonus Action; at level 11, 4 rolls (3 regular, 1 bonus); at level 20, 5 rolls (4 regular, 1 bonus).
Combining all your attacks into a single attack roll doesn't affect your DPR, but will make your damage output less consistent
Making multiple attack rolls, one for each attack, makes it more likely that at least one of your attacks will connect; consider, for example, a level 4 fighter making 2 attack rolls with this feature. If they've been optimizing for damage output, they'll have a Strength score of 18, making their STR modifier +4. So their +HIT will be a +6, and the damage modifier on their weapon attacks will be +4.
Against an AC16 target, they'll have a 55% chance to hit the target, because they'll be required to roll a 10 or higher on their d20 roll to successfully hit. But because they make two attacks, each attack has its own 55% chance of hitting, and so the chances that at least one roll hits is (1-(1-.55)^2)==0.7975, or a 79.75% chance.
So instead of hitting about half the time in combat, you'll successfully land hits 4/5 times each round when you make individual attack rolls.
Note that this does not affect your average damage; your DPR (Damage Per Round) as a Level 4 Champion Fighter with 18 Strength and two Short Swords against an AC16 target is 8.95DPR, regardless of whether you make two attack rolls, or make one attack roll and use the result for both attacks.
So if your DM were considering adopting a variant rule where you did combine your attack rolls into a single roll for all attacks, I'd advise against it; it doesn't improve your average damage, and makes individual rounds of combat less satisfying.
3
I think the whole DPR section is not necessary and takes away from your answer. It really seems they are asking what the rules say here not what the merits of the houserule situation are.
– Rubiksmoose
Nov 29 at 17:34
2
@Rubiksmoose If their DM is willing to be flexible, as shown by the player rolling differently, the extra section is great advice for why rolling for each attack is not only RAW but also beneficial to the player.
– Winterborne
Nov 29 at 20:02
2
@Winterborne Sure, and if we were talking to the DM I think it would be great advice. I just think this is one of those cases where less is more. And the additional stuff might actually serve to confuse the person we are trying to help. Anyways, it is Xirema's call so it doesn't matter to me.
– Rubiksmoose
Nov 29 at 20:13
add a comment |
Every attack uses its own Attack Roll, unless a feature specifically tells you otherwise
Two-weapon fighting in D&D 5th Edition requires you to
- Take the "Attack Action" during your turn, and
- When using that action, use a Light weapon, which if these two constraints are satisfied, allows you to
- Use a Bonus Action to make one more additional "weapon attack" using the other weapon in the other hand, provided that other weapon is also Light.
So as a level 1 Fighter, you would make 2 attack rolls, one for the regular Action, one for the Bonus Action. As a level 5 fighter, you'd make 3 attack rolls, 2 for the regular Action, one for the Bonus Action; at level 11, 4 rolls (3 regular, 1 bonus); at level 20, 5 rolls (4 regular, 1 bonus).
Combining all your attacks into a single attack roll doesn't affect your DPR, but will make your damage output less consistent
Making multiple attack rolls, one for each attack, makes it more likely that at least one of your attacks will connect; consider, for example, a level 4 fighter making 2 attack rolls with this feature. If they've been optimizing for damage output, they'll have a Strength score of 18, making their STR modifier +4. So their +HIT will be a +6, and the damage modifier on their weapon attacks will be +4.
Against an AC16 target, they'll have a 55% chance to hit the target, because they'll be required to roll a 10 or higher on their d20 roll to successfully hit. But because they make two attacks, each attack has its own 55% chance of hitting, and so the chances that at least one roll hits is (1-(1-.55)^2)==0.7975, or a 79.75% chance.
So instead of hitting about half the time in combat, you'll successfully land hits 4/5 times each round when you make individual attack rolls.
Note that this does not affect your average damage; your DPR (Damage Per Round) as a Level 4 Champion Fighter with 18 Strength and two Short Swords against an AC16 target is 8.95DPR, regardless of whether you make two attack rolls, or make one attack roll and use the result for both attacks.
So if your DM were considering adopting a variant rule where you did combine your attack rolls into a single roll for all attacks, I'd advise against it; it doesn't improve your average damage, and makes individual rounds of combat less satisfying.
Every attack uses its own Attack Roll, unless a feature specifically tells you otherwise
Two-weapon fighting in D&D 5th Edition requires you to
- Take the "Attack Action" during your turn, and
- When using that action, use a Light weapon, which if these two constraints are satisfied, allows you to
- Use a Bonus Action to make one more additional "weapon attack" using the other weapon in the other hand, provided that other weapon is also Light.
So as a level 1 Fighter, you would make 2 attack rolls, one for the regular Action, one for the Bonus Action. As a level 5 fighter, you'd make 3 attack rolls, 2 for the regular Action, one for the Bonus Action; at level 11, 4 rolls (3 regular, 1 bonus); at level 20, 5 rolls (4 regular, 1 bonus).
Combining all your attacks into a single attack roll doesn't affect your DPR, but will make your damage output less consistent
Making multiple attack rolls, one for each attack, makes it more likely that at least one of your attacks will connect; consider, for example, a level 4 fighter making 2 attack rolls with this feature. If they've been optimizing for damage output, they'll have a Strength score of 18, making their STR modifier +4. So their +HIT will be a +6, and the damage modifier on their weapon attacks will be +4.
Against an AC16 target, they'll have a 55% chance to hit the target, because they'll be required to roll a 10 or higher on their d20 roll to successfully hit. But because they make two attacks, each attack has its own 55% chance of hitting, and so the chances that at least one roll hits is (1-(1-.55)^2)==0.7975, or a 79.75% chance.
So instead of hitting about half the time in combat, you'll successfully land hits 4/5 times each round when you make individual attack rolls.
Note that this does not affect your average damage; your DPR (Damage Per Round) as a Level 4 Champion Fighter with 18 Strength and two Short Swords against an AC16 target is 8.95DPR, regardless of whether you make two attack rolls, or make one attack roll and use the result for both attacks.
So if your DM were considering adopting a variant rule where you did combine your attack rolls into a single roll for all attacks, I'd advise against it; it doesn't improve your average damage, and makes individual rounds of combat less satisfying.
answered Nov 29 at 17:31
Xirema
15.8k24695
15.8k24695
3
I think the whole DPR section is not necessary and takes away from your answer. It really seems they are asking what the rules say here not what the merits of the houserule situation are.
– Rubiksmoose
Nov 29 at 17:34
2
@Rubiksmoose If their DM is willing to be flexible, as shown by the player rolling differently, the extra section is great advice for why rolling for each attack is not only RAW but also beneficial to the player.
– Winterborne
Nov 29 at 20:02
2
@Winterborne Sure, and if we were talking to the DM I think it would be great advice. I just think this is one of those cases where less is more. And the additional stuff might actually serve to confuse the person we are trying to help. Anyways, it is Xirema's call so it doesn't matter to me.
– Rubiksmoose
Nov 29 at 20:13
add a comment |
3
I think the whole DPR section is not necessary and takes away from your answer. It really seems they are asking what the rules say here not what the merits of the houserule situation are.
– Rubiksmoose
Nov 29 at 17:34
2
@Rubiksmoose If their DM is willing to be flexible, as shown by the player rolling differently, the extra section is great advice for why rolling for each attack is not only RAW but also beneficial to the player.
– Winterborne
Nov 29 at 20:02
2
@Winterborne Sure, and if we were talking to the DM I think it would be great advice. I just think this is one of those cases where less is more. And the additional stuff might actually serve to confuse the person we are trying to help. Anyways, it is Xirema's call so it doesn't matter to me.
– Rubiksmoose
Nov 29 at 20:13
3
3
I think the whole DPR section is not necessary and takes away from your answer. It really seems they are asking what the rules say here not what the merits of the houserule situation are.
– Rubiksmoose
Nov 29 at 17:34
I think the whole DPR section is not necessary and takes away from your answer. It really seems they are asking what the rules say here not what the merits of the houserule situation are.
– Rubiksmoose
Nov 29 at 17:34
2
2
@Rubiksmoose If their DM is willing to be flexible, as shown by the player rolling differently, the extra section is great advice for why rolling for each attack is not only RAW but also beneficial to the player.
– Winterborne
Nov 29 at 20:02
@Rubiksmoose If their DM is willing to be flexible, as shown by the player rolling differently, the extra section is great advice for why rolling for each attack is not only RAW but also beneficial to the player.
– Winterborne
Nov 29 at 20:02
2
2
@Winterborne Sure, and if we were talking to the DM I think it would be great advice. I just think this is one of those cases where less is more. And the additional stuff might actually serve to confuse the person we are trying to help. Anyways, it is Xirema's call so it doesn't matter to me.
– Rubiksmoose
Nov 29 at 20:13
@Winterborne Sure, and if we were talking to the DM I think it would be great advice. I just think this is one of those cases where less is more. And the additional stuff might actually serve to confuse the person we are trying to help. Anyways, it is Xirema's call so it doesn't matter to me.
– Rubiksmoose
Nov 29 at 20:13
add a comment |
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What are the circumstances that dictate whether you use one attack roll or two? Is your DM calling for this, or are you just switching between them due to uncertainty about which to use?
– Xirema
Nov 29 at 17:04
related: rpg.stackexchange.com/questions/86620/…
– goodguy5
Nov 29 at 17:16