How do I install The Powder Toy?





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I've been trying to install The Powder Toy. I am using the instructions shown on the wiki. I've performed the installation of all the stuff and did the required commands with git, but when I got to scons and ran it (I was in the proper directory,) it gave me a bunch of errors. Did I do something wrong in the installation process?



The errors are shown here:



scons: Reading SConscript files ...
Checking whether the C compiler works... (cached) yes
Checking whether the C++ compiler works... (cached) yes
Checking if 64 bit... (cached) yes
Adding 64 bit compile flags
Checking for C library SDL2... (cached) yes
Checking for C header file SDL2/SDL.h... (cached) yes
Checking for C library lua5.1... (cached) yes
Checking for C library dl... (cached) yes
Checking for C library fftw3f... (cached) yes
Checking for C library bz2... (cached) yes
Checking for C header file bzlib.h... (cached) yes
Checking for C library z... (cached) yes
Checking for C library pthread... (cached) yes
Checking for C library m... (cached) yes
Checking for C library X11... (cached) yes
Checking for C library rt... (cached) yes
scons: done reading SConscript files.
scons: Building targets ...
g++ -o build/src/PowderToySDL.o -c -std=c++11 -U__STRICT_ANSI__ -Wno-invalid-offsetof -Wno-unused-result -msse -msse2 -D_64BIT -D_REENTRANT -DSDL_INC -DLUA_R_INCL -DLIN -DX86 -DX86_SSE -DX86_SSE2 -DGRAVFFT -DLUACONSOLE -Ibuild/src -Isrc -Ibuild/data -Idata -Ibuild/generated -Igenerated -I/usr/include/SDL2 -I/usr/include/lua5.1 src/PowderToySDL.cpp
src/PowderToySDL.cpp: In function ‘void LoadWindowPosition()’:
src/PowderToySDL.cpp:94:80: error: ‘SDL_GetWindowBordersSize’ was not declared in this scope
SDL_GetWindowBordersSize(sdl_window, &borderTop, &borderLeft, nullptr, nullptr);
^
src/PowderToySDL.cpp: In function ‘void SaveWindowPosition()’:
src/PowderToySDL.cpp:111:80: error: ‘SDL_GetWindowBordersSize’ was not declared in this scope
SDL_GetWindowBordersSize(sdl_window, &borderTop, &borderLeft, nullptr, nullptr);
^
src/PowderToySDL.cpp: In function ‘int SDLOpen()’:
src/PowderToySDL.cpp:162:54: error: ‘SDL_GetDisplayUsableBounds’ was not declared in this scope
if (!SDL_GetDisplayUsableBounds(displayIndex, &rect))
^
src/PowderToySDL.cpp: In function ‘void SDLSetScreen(int, bool, bool, bool, bool)’:
src/PowderToySDL.cpp:218:98: error: ‘SDL_RenderSetIntegerScale’ was not declared in this scope
SDL_RenderSetIntegerScale(sdl_renderer, forceIntegerScaling && fullscreen ? SDL_TRUE : SDL_FALSE);
^
src/PowderToySDL.cpp:225:69: error: ‘SDL_SetWindowResizable’ was not declared in this scope
SDL_SetWindowResizable(sdl_window, resizable ? SDL_TRUE : SDL_FALSE);
^
src/PowderToySDL.cpp: In function ‘void RecreateWindow()’:
src/PowderToySDL.cpp:251:51: error: ‘SDL_RenderSetIntegerScale’ was not declared in this scope
SDL_RenderSetIntegerScale(sdl_renderer, SDL_TRUE);
^
scons: *** [build/src/PowderToySDL.o] Error 1
scons: building terminated because of errors.
strip: 'build/powder64': No such file









share|improve this question




















  • 1





    "A bunch of errors" is too vague for us to be helpful. Give us the exact text of the error messages, and a link to the instructions you have been following.

    – Jos
    Feb 24 at 22:09











  • Okay. I'll edit it.

    – Blue-Maned Hawk
    Feb 24 at 22:32






  • 1





    Usual with builds there's a log file created on error? Perhaps you can repeat the g++ -o build/src/PowderToySDL.o -c [...] -Idata -Ibuild/generated -Igenerated -I/usr/include/SDL2 -I/usr/include/lua5.1 src/PowderToySDL.cpp command (the whole thing, not just this bit) with 2>&1 | tee build.log at the end to send all stderr and stdout to a log file? All that says is "building terminated because of errors", which isn't helpful.

    – pbhj
    Feb 24 at 23:01













  • I don't think I did the nano part right. All the errors are completely different.

    – Blue-Maned Hawk
    Feb 24 at 23:34













  • Just copy-paste it from your terminzl window.

    – fkraiem
    Feb 25 at 7:39


















1















I've been trying to install The Powder Toy. I am using the instructions shown on the wiki. I've performed the installation of all the stuff and did the required commands with git, but when I got to scons and ran it (I was in the proper directory,) it gave me a bunch of errors. Did I do something wrong in the installation process?



The errors are shown here:



scons: Reading SConscript files ...
Checking whether the C compiler works... (cached) yes
Checking whether the C++ compiler works... (cached) yes
Checking if 64 bit... (cached) yes
Adding 64 bit compile flags
Checking for C library SDL2... (cached) yes
Checking for C header file SDL2/SDL.h... (cached) yes
Checking for C library lua5.1... (cached) yes
Checking for C library dl... (cached) yes
Checking for C library fftw3f... (cached) yes
Checking for C library bz2... (cached) yes
Checking for C header file bzlib.h... (cached) yes
Checking for C library z... (cached) yes
Checking for C library pthread... (cached) yes
Checking for C library m... (cached) yes
Checking for C library X11... (cached) yes
Checking for C library rt... (cached) yes
scons: done reading SConscript files.
scons: Building targets ...
g++ -o build/src/PowderToySDL.o -c -std=c++11 -U__STRICT_ANSI__ -Wno-invalid-offsetof -Wno-unused-result -msse -msse2 -D_64BIT -D_REENTRANT -DSDL_INC -DLUA_R_INCL -DLIN -DX86 -DX86_SSE -DX86_SSE2 -DGRAVFFT -DLUACONSOLE -Ibuild/src -Isrc -Ibuild/data -Idata -Ibuild/generated -Igenerated -I/usr/include/SDL2 -I/usr/include/lua5.1 src/PowderToySDL.cpp
src/PowderToySDL.cpp: In function ‘void LoadWindowPosition()’:
src/PowderToySDL.cpp:94:80: error: ‘SDL_GetWindowBordersSize’ was not declared in this scope
SDL_GetWindowBordersSize(sdl_window, &borderTop, &borderLeft, nullptr, nullptr);
^
src/PowderToySDL.cpp: In function ‘void SaveWindowPosition()’:
src/PowderToySDL.cpp:111:80: error: ‘SDL_GetWindowBordersSize’ was not declared in this scope
SDL_GetWindowBordersSize(sdl_window, &borderTop, &borderLeft, nullptr, nullptr);
^
src/PowderToySDL.cpp: In function ‘int SDLOpen()’:
src/PowderToySDL.cpp:162:54: error: ‘SDL_GetDisplayUsableBounds’ was not declared in this scope
if (!SDL_GetDisplayUsableBounds(displayIndex, &rect))
^
src/PowderToySDL.cpp: In function ‘void SDLSetScreen(int, bool, bool, bool, bool)’:
src/PowderToySDL.cpp:218:98: error: ‘SDL_RenderSetIntegerScale’ was not declared in this scope
SDL_RenderSetIntegerScale(sdl_renderer, forceIntegerScaling && fullscreen ? SDL_TRUE : SDL_FALSE);
^
src/PowderToySDL.cpp:225:69: error: ‘SDL_SetWindowResizable’ was not declared in this scope
SDL_SetWindowResizable(sdl_window, resizable ? SDL_TRUE : SDL_FALSE);
^
src/PowderToySDL.cpp: In function ‘void RecreateWindow()’:
src/PowderToySDL.cpp:251:51: error: ‘SDL_RenderSetIntegerScale’ was not declared in this scope
SDL_RenderSetIntegerScale(sdl_renderer, SDL_TRUE);
^
scons: *** [build/src/PowderToySDL.o] Error 1
scons: building terminated because of errors.
strip: 'build/powder64': No such file









share|improve this question




















  • 1





    "A bunch of errors" is too vague for us to be helpful. Give us the exact text of the error messages, and a link to the instructions you have been following.

    – Jos
    Feb 24 at 22:09











  • Okay. I'll edit it.

    – Blue-Maned Hawk
    Feb 24 at 22:32






  • 1





    Usual with builds there's a log file created on error? Perhaps you can repeat the g++ -o build/src/PowderToySDL.o -c [...] -Idata -Ibuild/generated -Igenerated -I/usr/include/SDL2 -I/usr/include/lua5.1 src/PowderToySDL.cpp command (the whole thing, not just this bit) with 2>&1 | tee build.log at the end to send all stderr and stdout to a log file? All that says is "building terminated because of errors", which isn't helpful.

    – pbhj
    Feb 24 at 23:01













  • I don't think I did the nano part right. All the errors are completely different.

    – Blue-Maned Hawk
    Feb 24 at 23:34













  • Just copy-paste it from your terminzl window.

    – fkraiem
    Feb 25 at 7:39














1












1








1








I've been trying to install The Powder Toy. I am using the instructions shown on the wiki. I've performed the installation of all the stuff and did the required commands with git, but when I got to scons and ran it (I was in the proper directory,) it gave me a bunch of errors. Did I do something wrong in the installation process?



The errors are shown here:



scons: Reading SConscript files ...
Checking whether the C compiler works... (cached) yes
Checking whether the C++ compiler works... (cached) yes
Checking if 64 bit... (cached) yes
Adding 64 bit compile flags
Checking for C library SDL2... (cached) yes
Checking for C header file SDL2/SDL.h... (cached) yes
Checking for C library lua5.1... (cached) yes
Checking for C library dl... (cached) yes
Checking for C library fftw3f... (cached) yes
Checking for C library bz2... (cached) yes
Checking for C header file bzlib.h... (cached) yes
Checking for C library z... (cached) yes
Checking for C library pthread... (cached) yes
Checking for C library m... (cached) yes
Checking for C library X11... (cached) yes
Checking for C library rt... (cached) yes
scons: done reading SConscript files.
scons: Building targets ...
g++ -o build/src/PowderToySDL.o -c -std=c++11 -U__STRICT_ANSI__ -Wno-invalid-offsetof -Wno-unused-result -msse -msse2 -D_64BIT -D_REENTRANT -DSDL_INC -DLUA_R_INCL -DLIN -DX86 -DX86_SSE -DX86_SSE2 -DGRAVFFT -DLUACONSOLE -Ibuild/src -Isrc -Ibuild/data -Idata -Ibuild/generated -Igenerated -I/usr/include/SDL2 -I/usr/include/lua5.1 src/PowderToySDL.cpp
src/PowderToySDL.cpp: In function ‘void LoadWindowPosition()’:
src/PowderToySDL.cpp:94:80: error: ‘SDL_GetWindowBordersSize’ was not declared in this scope
SDL_GetWindowBordersSize(sdl_window, &borderTop, &borderLeft, nullptr, nullptr);
^
src/PowderToySDL.cpp: In function ‘void SaveWindowPosition()’:
src/PowderToySDL.cpp:111:80: error: ‘SDL_GetWindowBordersSize’ was not declared in this scope
SDL_GetWindowBordersSize(sdl_window, &borderTop, &borderLeft, nullptr, nullptr);
^
src/PowderToySDL.cpp: In function ‘int SDLOpen()’:
src/PowderToySDL.cpp:162:54: error: ‘SDL_GetDisplayUsableBounds’ was not declared in this scope
if (!SDL_GetDisplayUsableBounds(displayIndex, &rect))
^
src/PowderToySDL.cpp: In function ‘void SDLSetScreen(int, bool, bool, bool, bool)’:
src/PowderToySDL.cpp:218:98: error: ‘SDL_RenderSetIntegerScale’ was not declared in this scope
SDL_RenderSetIntegerScale(sdl_renderer, forceIntegerScaling && fullscreen ? SDL_TRUE : SDL_FALSE);
^
src/PowderToySDL.cpp:225:69: error: ‘SDL_SetWindowResizable’ was not declared in this scope
SDL_SetWindowResizable(sdl_window, resizable ? SDL_TRUE : SDL_FALSE);
^
src/PowderToySDL.cpp: In function ‘void RecreateWindow()’:
src/PowderToySDL.cpp:251:51: error: ‘SDL_RenderSetIntegerScale’ was not declared in this scope
SDL_RenderSetIntegerScale(sdl_renderer, SDL_TRUE);
^
scons: *** [build/src/PowderToySDL.o] Error 1
scons: building terminated because of errors.
strip: 'build/powder64': No such file









share|improve this question
















I've been trying to install The Powder Toy. I am using the instructions shown on the wiki. I've performed the installation of all the stuff and did the required commands with git, but when I got to scons and ran it (I was in the proper directory,) it gave me a bunch of errors. Did I do something wrong in the installation process?



The errors are shown here:



scons: Reading SConscript files ...
Checking whether the C compiler works... (cached) yes
Checking whether the C++ compiler works... (cached) yes
Checking if 64 bit... (cached) yes
Adding 64 bit compile flags
Checking for C library SDL2... (cached) yes
Checking for C header file SDL2/SDL.h... (cached) yes
Checking for C library lua5.1... (cached) yes
Checking for C library dl... (cached) yes
Checking for C library fftw3f... (cached) yes
Checking for C library bz2... (cached) yes
Checking for C header file bzlib.h... (cached) yes
Checking for C library z... (cached) yes
Checking for C library pthread... (cached) yes
Checking for C library m... (cached) yes
Checking for C library X11... (cached) yes
Checking for C library rt... (cached) yes
scons: done reading SConscript files.
scons: Building targets ...
g++ -o build/src/PowderToySDL.o -c -std=c++11 -U__STRICT_ANSI__ -Wno-invalid-offsetof -Wno-unused-result -msse -msse2 -D_64BIT -D_REENTRANT -DSDL_INC -DLUA_R_INCL -DLIN -DX86 -DX86_SSE -DX86_SSE2 -DGRAVFFT -DLUACONSOLE -Ibuild/src -Isrc -Ibuild/data -Idata -Ibuild/generated -Igenerated -I/usr/include/SDL2 -I/usr/include/lua5.1 src/PowderToySDL.cpp
src/PowderToySDL.cpp: In function ‘void LoadWindowPosition()’:
src/PowderToySDL.cpp:94:80: error: ‘SDL_GetWindowBordersSize’ was not declared in this scope
SDL_GetWindowBordersSize(sdl_window, &borderTop, &borderLeft, nullptr, nullptr);
^
src/PowderToySDL.cpp: In function ‘void SaveWindowPosition()’:
src/PowderToySDL.cpp:111:80: error: ‘SDL_GetWindowBordersSize’ was not declared in this scope
SDL_GetWindowBordersSize(sdl_window, &borderTop, &borderLeft, nullptr, nullptr);
^
src/PowderToySDL.cpp: In function ‘int SDLOpen()’:
src/PowderToySDL.cpp:162:54: error: ‘SDL_GetDisplayUsableBounds’ was not declared in this scope
if (!SDL_GetDisplayUsableBounds(displayIndex, &rect))
^
src/PowderToySDL.cpp: In function ‘void SDLSetScreen(int, bool, bool, bool, bool)’:
src/PowderToySDL.cpp:218:98: error: ‘SDL_RenderSetIntegerScale’ was not declared in this scope
SDL_RenderSetIntegerScale(sdl_renderer, forceIntegerScaling && fullscreen ? SDL_TRUE : SDL_FALSE);
^
src/PowderToySDL.cpp:225:69: error: ‘SDL_SetWindowResizable’ was not declared in this scope
SDL_SetWindowResizable(sdl_window, resizable ? SDL_TRUE : SDL_FALSE);
^
src/PowderToySDL.cpp: In function ‘void RecreateWindow()’:
src/PowderToySDL.cpp:251:51: error: ‘SDL_RenderSetIntegerScale’ was not declared in this scope
SDL_RenderSetIntegerScale(sdl_renderer, SDL_TRUE);
^
scons: *** [build/src/PowderToySDL.o] Error 1
scons: building terminated because of errors.
strip: 'build/powder64': No such file






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share|improve this question















share|improve this question













share|improve this question




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edited Feb 26 at 6:54









dessert

25.7k674108




25.7k674108










asked Feb 24 at 21:59









Blue-Maned HawkBlue-Maned Hawk

166




166








  • 1





    "A bunch of errors" is too vague for us to be helpful. Give us the exact text of the error messages, and a link to the instructions you have been following.

    – Jos
    Feb 24 at 22:09











  • Okay. I'll edit it.

    – Blue-Maned Hawk
    Feb 24 at 22:32






  • 1





    Usual with builds there's a log file created on error? Perhaps you can repeat the g++ -o build/src/PowderToySDL.o -c [...] -Idata -Ibuild/generated -Igenerated -I/usr/include/SDL2 -I/usr/include/lua5.1 src/PowderToySDL.cpp command (the whole thing, not just this bit) with 2>&1 | tee build.log at the end to send all stderr and stdout to a log file? All that says is "building terminated because of errors", which isn't helpful.

    – pbhj
    Feb 24 at 23:01













  • I don't think I did the nano part right. All the errors are completely different.

    – Blue-Maned Hawk
    Feb 24 at 23:34













  • Just copy-paste it from your terminzl window.

    – fkraiem
    Feb 25 at 7:39














  • 1





    "A bunch of errors" is too vague for us to be helpful. Give us the exact text of the error messages, and a link to the instructions you have been following.

    – Jos
    Feb 24 at 22:09











  • Okay. I'll edit it.

    – Blue-Maned Hawk
    Feb 24 at 22:32






  • 1





    Usual with builds there's a log file created on error? Perhaps you can repeat the g++ -o build/src/PowderToySDL.o -c [...] -Idata -Ibuild/generated -Igenerated -I/usr/include/SDL2 -I/usr/include/lua5.1 src/PowderToySDL.cpp command (the whole thing, not just this bit) with 2>&1 | tee build.log at the end to send all stderr and stdout to a log file? All that says is "building terminated because of errors", which isn't helpful.

    – pbhj
    Feb 24 at 23:01













  • I don't think I did the nano part right. All the errors are completely different.

    – Blue-Maned Hawk
    Feb 24 at 23:34













  • Just copy-paste it from your terminzl window.

    – fkraiem
    Feb 25 at 7:39








1




1





"A bunch of errors" is too vague for us to be helpful. Give us the exact text of the error messages, and a link to the instructions you have been following.

– Jos
Feb 24 at 22:09





"A bunch of errors" is too vague for us to be helpful. Give us the exact text of the error messages, and a link to the instructions you have been following.

– Jos
Feb 24 at 22:09













Okay. I'll edit it.

– Blue-Maned Hawk
Feb 24 at 22:32





Okay. I'll edit it.

– Blue-Maned Hawk
Feb 24 at 22:32




1




1





Usual with builds there's a log file created on error? Perhaps you can repeat the g++ -o build/src/PowderToySDL.o -c [...] -Idata -Ibuild/generated -Igenerated -I/usr/include/SDL2 -I/usr/include/lua5.1 src/PowderToySDL.cpp command (the whole thing, not just this bit) with 2>&1 | tee build.log at the end to send all stderr and stdout to a log file? All that says is "building terminated because of errors", which isn't helpful.

– pbhj
Feb 24 at 23:01







Usual with builds there's a log file created on error? Perhaps you can repeat the g++ -o build/src/PowderToySDL.o -c [...] -Idata -Ibuild/generated -Igenerated -I/usr/include/SDL2 -I/usr/include/lua5.1 src/PowderToySDL.cpp command (the whole thing, not just this bit) with 2>&1 | tee build.log at the end to send all stderr and stdout to a log file? All that says is "building terminated because of errors", which isn't helpful.

– pbhj
Feb 24 at 23:01















I don't think I did the nano part right. All the errors are completely different.

– Blue-Maned Hawk
Feb 24 at 23:34







I don't think I did the nano part right. All the errors are completely different.

– Blue-Maned Hawk
Feb 24 at 23:34















Just copy-paste it from your terminzl window.

– fkraiem
Feb 25 at 7:39





Just copy-paste it from your terminzl window.

– fkraiem
Feb 25 at 7:39










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