Can Flutter remove the need for a mac to create IOS apps?












1















So I've wanted to build both android and IOS apps and the other day I found flutter. I know that IOS requires a MacOS but flutter works on windows.



My question is, can I develop and publish IOS apps on a windows computer using flutter?










share|improve this question



























    1















    So I've wanted to build both android and IOS apps and the other day I found flutter. I know that IOS requires a MacOS but flutter works on windows.



    My question is, can I develop and publish IOS apps on a windows computer using flutter?










    share|improve this question

























      1












      1








      1








      So I've wanted to build both android and IOS apps and the other day I found flutter. I know that IOS requires a MacOS but flutter works on windows.



      My question is, can I develop and publish IOS apps on a windows computer using flutter?










      share|improve this question














      So I've wanted to build both android and IOS apps and the other day I found flutter. I know that IOS requires a MacOS but flutter works on windows.



      My question is, can I develop and publish IOS apps on a windows computer using flutter?







      dart flutter






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 19 '18 at 19:03









      KristoferKristofer

      110112




      110112
























          4 Answers
          4






          active

          oldest

          votes


















          4














          No.



          The documentation on their site (https://flutter.io/docs/deployment/ios) references using Xcode and having the regular Apple accounts set up. The only way to build iOS applications without a Mac is to use a cloud service (which would use a Mac, but wouldn't require you to have a Mac).






          share|improve this answer



















          • 1





            It requires a Mac to compile, but you can use a used Mac-mini for that or an online service. I think the question was more about whether a single code base can build apps for Mac desktop and Mac mobile.

            – Günter Zöchbauer
            Nov 19 '18 at 19:15













          • No, @GünterZöchbauer, the question is about building iOS apps on Windows.

            – Ian MacDonald
            Nov 19 '18 at 19:20











          • Looks like you're right and I misinterpreted the question. Sorry for the noise.

            – Günter Zöchbauer
            Nov 19 '18 at 19:22



















          0














          No - you need to publish to the AppStore from a MAC. It will not work from a Windows machine.






          share|improve this answer
























          • You don't need to install from AppStore for OSX. I install most OS apps using homebrew which is unrelated to AppStore.

            – Günter Zöchbauer
            Nov 19 '18 at 19:14






          • 3





            You need a mac to upload to the app store for iOS, you cant sign it from a windows machine.

            – purring pigeon
            Nov 19 '18 at 20:25



















          0














          No , you need XCode for build in iOS . If you have. a MAC on a Cloud Service or a Virtual Machine with it you can compile it for iOS but for Publish to AppStore needed a license anyways you can get .ipa .






          share|improve this answer
























          • then what is flutter for if you need a mac?

            – Kristofer
            Nov 20 '18 at 15:39






          • 2





            Is the same for other Multplatforms Languages like Xamarin , the part for iOS needed a Mac OS always because the close ecosystem. I'm developing Flutter with my MAC and I can compile for Android or iOS . Flutter is for develop with the same language for iOS and Android so your code if any time you can get acmes to Mac OS , you can compile it .

            – Roger Cuesta
            Nov 20 '18 at 16:04



















          -3














          No actually it isn't possible.
          But there is 1 more solution You can download McOS virtual machine but it would be very slow, recommended only if you have a powerful computer






          share|improve this answer
























          • You can't run MacOS on non-Apple hardware.

            – JJJ
            Jan 4 at 15:14











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          4 Answers
          4






          active

          oldest

          votes








          4 Answers
          4






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          4














          No.



          The documentation on their site (https://flutter.io/docs/deployment/ios) references using Xcode and having the regular Apple accounts set up. The only way to build iOS applications without a Mac is to use a cloud service (which would use a Mac, but wouldn't require you to have a Mac).






          share|improve this answer



















          • 1





            It requires a Mac to compile, but you can use a used Mac-mini for that or an online service. I think the question was more about whether a single code base can build apps for Mac desktop and Mac mobile.

            – Günter Zöchbauer
            Nov 19 '18 at 19:15













          • No, @GünterZöchbauer, the question is about building iOS apps on Windows.

            – Ian MacDonald
            Nov 19 '18 at 19:20











          • Looks like you're right and I misinterpreted the question. Sorry for the noise.

            – Günter Zöchbauer
            Nov 19 '18 at 19:22
















          4














          No.



          The documentation on their site (https://flutter.io/docs/deployment/ios) references using Xcode and having the regular Apple accounts set up. The only way to build iOS applications without a Mac is to use a cloud service (which would use a Mac, but wouldn't require you to have a Mac).






          share|improve this answer



















          • 1





            It requires a Mac to compile, but you can use a used Mac-mini for that or an online service. I think the question was more about whether a single code base can build apps for Mac desktop and Mac mobile.

            – Günter Zöchbauer
            Nov 19 '18 at 19:15













          • No, @GünterZöchbauer, the question is about building iOS apps on Windows.

            – Ian MacDonald
            Nov 19 '18 at 19:20











          • Looks like you're right and I misinterpreted the question. Sorry for the noise.

            – Günter Zöchbauer
            Nov 19 '18 at 19:22














          4












          4








          4







          No.



          The documentation on their site (https://flutter.io/docs/deployment/ios) references using Xcode and having the regular Apple accounts set up. The only way to build iOS applications without a Mac is to use a cloud service (which would use a Mac, but wouldn't require you to have a Mac).






          share|improve this answer













          No.



          The documentation on their site (https://flutter.io/docs/deployment/ios) references using Xcode and having the regular Apple accounts set up. The only way to build iOS applications without a Mac is to use a cloud service (which would use a Mac, but wouldn't require you to have a Mac).







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 19 '18 at 19:13









          Ian MacDonaldIan MacDonald

          8,95211230




          8,95211230








          • 1





            It requires a Mac to compile, but you can use a used Mac-mini for that or an online service. I think the question was more about whether a single code base can build apps for Mac desktop and Mac mobile.

            – Günter Zöchbauer
            Nov 19 '18 at 19:15













          • No, @GünterZöchbauer, the question is about building iOS apps on Windows.

            – Ian MacDonald
            Nov 19 '18 at 19:20











          • Looks like you're right and I misinterpreted the question. Sorry for the noise.

            – Günter Zöchbauer
            Nov 19 '18 at 19:22














          • 1





            It requires a Mac to compile, but you can use a used Mac-mini for that or an online service. I think the question was more about whether a single code base can build apps for Mac desktop and Mac mobile.

            – Günter Zöchbauer
            Nov 19 '18 at 19:15













          • No, @GünterZöchbauer, the question is about building iOS apps on Windows.

            – Ian MacDonald
            Nov 19 '18 at 19:20











          • Looks like you're right and I misinterpreted the question. Sorry for the noise.

            – Günter Zöchbauer
            Nov 19 '18 at 19:22








          1




          1





          It requires a Mac to compile, but you can use a used Mac-mini for that or an online service. I think the question was more about whether a single code base can build apps for Mac desktop and Mac mobile.

          – Günter Zöchbauer
          Nov 19 '18 at 19:15







          It requires a Mac to compile, but you can use a used Mac-mini for that or an online service. I think the question was more about whether a single code base can build apps for Mac desktop and Mac mobile.

          – Günter Zöchbauer
          Nov 19 '18 at 19:15















          No, @GünterZöchbauer, the question is about building iOS apps on Windows.

          – Ian MacDonald
          Nov 19 '18 at 19:20





          No, @GünterZöchbauer, the question is about building iOS apps on Windows.

          – Ian MacDonald
          Nov 19 '18 at 19:20













          Looks like you're right and I misinterpreted the question. Sorry for the noise.

          – Günter Zöchbauer
          Nov 19 '18 at 19:22





          Looks like you're right and I misinterpreted the question. Sorry for the noise.

          – Günter Zöchbauer
          Nov 19 '18 at 19:22













          0














          No - you need to publish to the AppStore from a MAC. It will not work from a Windows machine.






          share|improve this answer
























          • You don't need to install from AppStore for OSX. I install most OS apps using homebrew which is unrelated to AppStore.

            – Günter Zöchbauer
            Nov 19 '18 at 19:14






          • 3





            You need a mac to upload to the app store for iOS, you cant sign it from a windows machine.

            – purring pigeon
            Nov 19 '18 at 20:25
















          0














          No - you need to publish to the AppStore from a MAC. It will not work from a Windows machine.






          share|improve this answer
























          • You don't need to install from AppStore for OSX. I install most OS apps using homebrew which is unrelated to AppStore.

            – Günter Zöchbauer
            Nov 19 '18 at 19:14






          • 3





            You need a mac to upload to the app store for iOS, you cant sign it from a windows machine.

            – purring pigeon
            Nov 19 '18 at 20:25














          0












          0








          0







          No - you need to publish to the AppStore from a MAC. It will not work from a Windows machine.






          share|improve this answer













          No - you need to publish to the AppStore from a MAC. It will not work from a Windows machine.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 19 '18 at 19:13









          purring pigeonpurring pigeon

          2,62921947




          2,62921947













          • You don't need to install from AppStore for OSX. I install most OS apps using homebrew which is unrelated to AppStore.

            – Günter Zöchbauer
            Nov 19 '18 at 19:14






          • 3





            You need a mac to upload to the app store for iOS, you cant sign it from a windows machine.

            – purring pigeon
            Nov 19 '18 at 20:25



















          • You don't need to install from AppStore for OSX. I install most OS apps using homebrew which is unrelated to AppStore.

            – Günter Zöchbauer
            Nov 19 '18 at 19:14






          • 3





            You need a mac to upload to the app store for iOS, you cant sign it from a windows machine.

            – purring pigeon
            Nov 19 '18 at 20:25

















          You don't need to install from AppStore for OSX. I install most OS apps using homebrew which is unrelated to AppStore.

          – Günter Zöchbauer
          Nov 19 '18 at 19:14





          You don't need to install from AppStore for OSX. I install most OS apps using homebrew which is unrelated to AppStore.

          – Günter Zöchbauer
          Nov 19 '18 at 19:14




          3




          3





          You need a mac to upload to the app store for iOS, you cant sign it from a windows machine.

          – purring pigeon
          Nov 19 '18 at 20:25





          You need a mac to upload to the app store for iOS, you cant sign it from a windows machine.

          – purring pigeon
          Nov 19 '18 at 20:25











          0














          No , you need XCode for build in iOS . If you have. a MAC on a Cloud Service or a Virtual Machine with it you can compile it for iOS but for Publish to AppStore needed a license anyways you can get .ipa .






          share|improve this answer
























          • then what is flutter for if you need a mac?

            – Kristofer
            Nov 20 '18 at 15:39






          • 2





            Is the same for other Multplatforms Languages like Xamarin , the part for iOS needed a Mac OS always because the close ecosystem. I'm developing Flutter with my MAC and I can compile for Android or iOS . Flutter is for develop with the same language for iOS and Android so your code if any time you can get acmes to Mac OS , you can compile it .

            – Roger Cuesta
            Nov 20 '18 at 16:04
















          0














          No , you need XCode for build in iOS . If you have. a MAC on a Cloud Service or a Virtual Machine with it you can compile it for iOS but for Publish to AppStore needed a license anyways you can get .ipa .






          share|improve this answer
























          • then what is flutter for if you need a mac?

            – Kristofer
            Nov 20 '18 at 15:39






          • 2





            Is the same for other Multplatforms Languages like Xamarin , the part for iOS needed a Mac OS always because the close ecosystem. I'm developing Flutter with my MAC and I can compile for Android or iOS . Flutter is for develop with the same language for iOS and Android so your code if any time you can get acmes to Mac OS , you can compile it .

            – Roger Cuesta
            Nov 20 '18 at 16:04














          0












          0








          0







          No , you need XCode for build in iOS . If you have. a MAC on a Cloud Service or a Virtual Machine with it you can compile it for iOS but for Publish to AppStore needed a license anyways you can get .ipa .






          share|improve this answer













          No , you need XCode for build in iOS . If you have. a MAC on a Cloud Service or a Virtual Machine with it you can compile it for iOS but for Publish to AppStore needed a license anyways you can get .ipa .







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 20 '18 at 12:23









          Roger CuestaRoger Cuesta

          807




          807













          • then what is flutter for if you need a mac?

            – Kristofer
            Nov 20 '18 at 15:39






          • 2





            Is the same for other Multplatforms Languages like Xamarin , the part for iOS needed a Mac OS always because the close ecosystem. I'm developing Flutter with my MAC and I can compile for Android or iOS . Flutter is for develop with the same language for iOS and Android so your code if any time you can get acmes to Mac OS , you can compile it .

            – Roger Cuesta
            Nov 20 '18 at 16:04



















          • then what is flutter for if you need a mac?

            – Kristofer
            Nov 20 '18 at 15:39






          • 2





            Is the same for other Multplatforms Languages like Xamarin , the part for iOS needed a Mac OS always because the close ecosystem. I'm developing Flutter with my MAC and I can compile for Android or iOS . Flutter is for develop with the same language for iOS and Android so your code if any time you can get acmes to Mac OS , you can compile it .

            – Roger Cuesta
            Nov 20 '18 at 16:04

















          then what is flutter for if you need a mac?

          – Kristofer
          Nov 20 '18 at 15:39





          then what is flutter for if you need a mac?

          – Kristofer
          Nov 20 '18 at 15:39




          2




          2





          Is the same for other Multplatforms Languages like Xamarin , the part for iOS needed a Mac OS always because the close ecosystem. I'm developing Flutter with my MAC and I can compile for Android or iOS . Flutter is for develop with the same language for iOS and Android so your code if any time you can get acmes to Mac OS , you can compile it .

          – Roger Cuesta
          Nov 20 '18 at 16:04





          Is the same for other Multplatforms Languages like Xamarin , the part for iOS needed a Mac OS always because the close ecosystem. I'm developing Flutter with my MAC and I can compile for Android or iOS . Flutter is for develop with the same language for iOS and Android so your code if any time you can get acmes to Mac OS , you can compile it .

          – Roger Cuesta
          Nov 20 '18 at 16:04











          -3














          No actually it isn't possible.
          But there is 1 more solution You can download McOS virtual machine but it would be very slow, recommended only if you have a powerful computer






          share|improve this answer
























          • You can't run MacOS on non-Apple hardware.

            – JJJ
            Jan 4 at 15:14
















          -3














          No actually it isn't possible.
          But there is 1 more solution You can download McOS virtual machine but it would be very slow, recommended only if you have a powerful computer






          share|improve this answer
























          • You can't run MacOS on non-Apple hardware.

            – JJJ
            Jan 4 at 15:14














          -3












          -3








          -3







          No actually it isn't possible.
          But there is 1 more solution You can download McOS virtual machine but it would be very slow, recommended only if you have a powerful computer






          share|improve this answer













          No actually it isn't possible.
          But there is 1 more solution You can download McOS virtual machine but it would be very slow, recommended only if you have a powerful computer







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Jan 4 at 14:06









          Akshat TamrakarAkshat Tamrakar

          32




          32













          • You can't run MacOS on non-Apple hardware.

            – JJJ
            Jan 4 at 15:14



















          • You can't run MacOS on non-Apple hardware.

            – JJJ
            Jan 4 at 15:14

















          You can't run MacOS on non-Apple hardware.

          – JJJ
          Jan 4 at 15:14





          You can't run MacOS on non-Apple hardware.

          – JJJ
          Jan 4 at 15:14


















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