How to use Resource Files filter in visual studio?












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I am working on Visual Studio 2017. I created a Visual C++ Empty project and got a default folder structure that has Resource Files in it. I am working on an OpenGL project and want to put my .glsl shader files in it and use them by mentioning the Resource Files filter, if possible, instead of copying them to the build directory using xopen. Is there a way to do so? For reference : .glsl files are used at runtime.










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  • You don't see folders in the Solution Explorer window. They are called "filters". Just a way to logically arrange the files in your project. Where the file is actually located on disk plays no role. Use xcopy /d in the post-build event to copy any assets you need to $(OutDir). Or leave them in the project directory, it is the default working directory when you debug your program. But then don't forget to deploy them.

    – Hans Passant
    Nov 21 '18 at 9:22
















0















I am working on Visual Studio 2017. I created a Visual C++ Empty project and got a default folder structure that has Resource Files in it. I am working on an OpenGL project and want to put my .glsl shader files in it and use them by mentioning the Resource Files filter, if possible, instead of copying them to the build directory using xopen. Is there a way to do so? For reference : .glsl files are used at runtime.










share|improve this question























  • You don't see folders in the Solution Explorer window. They are called "filters". Just a way to logically arrange the files in your project. Where the file is actually located on disk plays no role. Use xcopy /d in the post-build event to copy any assets you need to $(OutDir). Or leave them in the project directory, it is the default working directory when you debug your program. But then don't forget to deploy them.

    – Hans Passant
    Nov 21 '18 at 9:22














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0








0








I am working on Visual Studio 2017. I created a Visual C++ Empty project and got a default folder structure that has Resource Files in it. I am working on an OpenGL project and want to put my .glsl shader files in it and use them by mentioning the Resource Files filter, if possible, instead of copying them to the build directory using xopen. Is there a way to do so? For reference : .glsl files are used at runtime.










share|improve this question














I am working on Visual Studio 2017. I created a Visual C++ Empty project and got a default folder structure that has Resource Files in it. I am working on an OpenGL project and want to put my .glsl shader files in it and use them by mentioning the Resource Files filter, if possible, instead of copying them to the build directory using xopen. Is there a way to do so? For reference : .glsl files are used at runtime.







visual-studio visual-studio-2017






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asked Nov 21 '18 at 8:51









lee huanglee huang

194317




194317













  • You don't see folders in the Solution Explorer window. They are called "filters". Just a way to logically arrange the files in your project. Where the file is actually located on disk plays no role. Use xcopy /d in the post-build event to copy any assets you need to $(OutDir). Or leave them in the project directory, it is the default working directory when you debug your program. But then don't forget to deploy them.

    – Hans Passant
    Nov 21 '18 at 9:22



















  • You don't see folders in the Solution Explorer window. They are called "filters". Just a way to logically arrange the files in your project. Where the file is actually located on disk plays no role. Use xcopy /d in the post-build event to copy any assets you need to $(OutDir). Or leave them in the project directory, it is the default working directory when you debug your program. But then don't forget to deploy them.

    – Hans Passant
    Nov 21 '18 at 9:22

















You don't see folders in the Solution Explorer window. They are called "filters". Just a way to logically arrange the files in your project. Where the file is actually located on disk plays no role. Use xcopy /d in the post-build event to copy any assets you need to $(OutDir). Or leave them in the project directory, it is the default working directory when you debug your program. But then don't forget to deploy them.

– Hans Passant
Nov 21 '18 at 9:22





You don't see folders in the Solution Explorer window. They are called "filters". Just a way to logically arrange the files in your project. Where the file is actually located on disk plays no role. Use xcopy /d in the post-build event to copy any assets you need to $(OutDir). Or leave them in the project directory, it is the default working directory when you debug your program. But then don't forget to deploy them.

– Hans Passant
Nov 21 '18 at 9:22












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