Tkinter button image is blank












1














I tried to create a button with an image, but the image gets very small and black.



I searched all over the internet for a solution, but it's still not working.



This is part of my code:



ph = tk.PhotoImage(file = "X.gif")
btn = tk.Button(master = back, command = game, height = 10, width = 20)
btn.config(image = ph)
btn.image = ph
btn.grid(row = 0, column = 0)









share|improve this question
























  • What size is the image you're using?
    – Moralous
    Nov 17 '18 at 16:41










  • Try removing the height and width parameters. What do you get then?
    – Miraj50
    Nov 17 '18 at 16:42










  • @Moralous 500*500
    – Daniel
    Nov 17 '18 at 16:43










  • @Miraj50 Now it's working, but I need to resize the image
    – Daniel
    Nov 17 '18 at 16:45










  • If that is the case, you would have to use PIL, I guess. Have a look at this question.
    – Miraj50
    Nov 17 '18 at 16:48
















1














I tried to create a button with an image, but the image gets very small and black.



I searched all over the internet for a solution, but it's still not working.



This is part of my code:



ph = tk.PhotoImage(file = "X.gif")
btn = tk.Button(master = back, command = game, height = 10, width = 20)
btn.config(image = ph)
btn.image = ph
btn.grid(row = 0, column = 0)









share|improve this question
























  • What size is the image you're using?
    – Moralous
    Nov 17 '18 at 16:41










  • Try removing the height and width parameters. What do you get then?
    – Miraj50
    Nov 17 '18 at 16:42










  • @Moralous 500*500
    – Daniel
    Nov 17 '18 at 16:43










  • @Miraj50 Now it's working, but I need to resize the image
    – Daniel
    Nov 17 '18 at 16:45










  • If that is the case, you would have to use PIL, I guess. Have a look at this question.
    – Miraj50
    Nov 17 '18 at 16:48














1












1








1







I tried to create a button with an image, but the image gets very small and black.



I searched all over the internet for a solution, but it's still not working.



This is part of my code:



ph = tk.PhotoImage(file = "X.gif")
btn = tk.Button(master = back, command = game, height = 10, width = 20)
btn.config(image = ph)
btn.image = ph
btn.grid(row = 0, column = 0)









share|improve this question















I tried to create a button with an image, but the image gets very small and black.



I searched all over the internet for a solution, but it's still not working.



This is part of my code:



ph = tk.PhotoImage(file = "X.gif")
btn = tk.Button(master = back, command = game, height = 10, width = 20)
btn.config(image = ph)
btn.image = ph
btn.grid(row = 0, column = 0)






python python-2.7 tkinter






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share|improve this question













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edited Nov 19 '18 at 15:53









Bryan Oakley

213k21252414




213k21252414










asked Nov 17 '18 at 16:36









Daniel

194




194












  • What size is the image you're using?
    – Moralous
    Nov 17 '18 at 16:41










  • Try removing the height and width parameters. What do you get then?
    – Miraj50
    Nov 17 '18 at 16:42










  • @Moralous 500*500
    – Daniel
    Nov 17 '18 at 16:43










  • @Miraj50 Now it's working, but I need to resize the image
    – Daniel
    Nov 17 '18 at 16:45










  • If that is the case, you would have to use PIL, I guess. Have a look at this question.
    – Miraj50
    Nov 17 '18 at 16:48


















  • What size is the image you're using?
    – Moralous
    Nov 17 '18 at 16:41










  • Try removing the height and width parameters. What do you get then?
    – Miraj50
    Nov 17 '18 at 16:42










  • @Moralous 500*500
    – Daniel
    Nov 17 '18 at 16:43










  • @Miraj50 Now it's working, but I need to resize the image
    – Daniel
    Nov 17 '18 at 16:45










  • If that is the case, you would have to use PIL, I guess. Have a look at this question.
    – Miraj50
    Nov 17 '18 at 16:48
















What size is the image you're using?
– Moralous
Nov 17 '18 at 16:41




What size is the image you're using?
– Moralous
Nov 17 '18 at 16:41












Try removing the height and width parameters. What do you get then?
– Miraj50
Nov 17 '18 at 16:42




Try removing the height and width parameters. What do you get then?
– Miraj50
Nov 17 '18 at 16:42












@Moralous 500*500
– Daniel
Nov 17 '18 at 16:43




@Moralous 500*500
– Daniel
Nov 17 '18 at 16:43












@Miraj50 Now it's working, but I need to resize the image
– Daniel
Nov 17 '18 at 16:45




@Miraj50 Now it's working, but I need to resize the image
– Daniel
Nov 17 '18 at 16:45












If that is the case, you would have to use PIL, I guess. Have a look at this question.
– Miraj50
Nov 17 '18 at 16:48




If that is the case, you would have to use PIL, I guess. Have a look at this question.
– Miraj50
Nov 17 '18 at 16:48












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I managed to do it by removing the height and width parameters in the Button constructor, and resizing the image.



Now the code is:



ph = tk.PhotoImage(file = "X.gif")
btn = tk.Button(master = back, command = game)
btn.config(image = ph)
btn.image = ph
btn.grid(row = 0, column = 0)


I understood that after defining the image, the width and the height are the size in pixels.






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    I managed to do it by removing the height and width parameters in the Button constructor, and resizing the image.



    Now the code is:



    ph = tk.PhotoImage(file = "X.gif")
    btn = tk.Button(master = back, command = game)
    btn.config(image = ph)
    btn.image = ph
    btn.grid(row = 0, column = 0)


    I understood that after defining the image, the width and the height are the size in pixels.






    share|improve this answer




























      0














      I managed to do it by removing the height and width parameters in the Button constructor, and resizing the image.



      Now the code is:



      ph = tk.PhotoImage(file = "X.gif")
      btn = tk.Button(master = back, command = game)
      btn.config(image = ph)
      btn.image = ph
      btn.grid(row = 0, column = 0)


      I understood that after defining the image, the width and the height are the size in pixels.






      share|improve this answer


























        0












        0








        0






        I managed to do it by removing the height and width parameters in the Button constructor, and resizing the image.



        Now the code is:



        ph = tk.PhotoImage(file = "X.gif")
        btn = tk.Button(master = back, command = game)
        btn.config(image = ph)
        btn.image = ph
        btn.grid(row = 0, column = 0)


        I understood that after defining the image, the width and the height are the size in pixels.






        share|improve this answer














        I managed to do it by removing the height and width parameters in the Button constructor, and resizing the image.



        Now the code is:



        ph = tk.PhotoImage(file = "X.gif")
        btn = tk.Button(master = back, command = game)
        btn.config(image = ph)
        btn.image = ph
        btn.grid(row = 0, column = 0)


        I understood that after defining the image, the width and the height are the size in pixels.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Nov 17 '18 at 17:10

























        answered Nov 17 '18 at 16:57









        Daniel

        194




        194






























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