Can I use the Living Rune feature from the UA Rune Scribe prestige class to take a feat?











up vote
9
down vote

favorite
1












The Rune Scribe prestige class (from Unearthed Arcana: Prestige Classes and Rune Magic) grants the Living Rune feature at 4th level:




At the end of a long rest, you can choose to increase one ability score of your choice by 2 or increase two ability scores of your choice by 1. At the end of each subsequent long rest, you can alter this choice, reducing the scores you previously increased and improving different scores. (If you chose to increase two abilities, you can opt to alter only one of those choices.)




Since this ability is similar to an Ability Score Improvement, can you pick a feat instead?










share|improve this question




























    up vote
    9
    down vote

    favorite
    1












    The Rune Scribe prestige class (from Unearthed Arcana: Prestige Classes and Rune Magic) grants the Living Rune feature at 4th level:




    At the end of a long rest, you can choose to increase one ability score of your choice by 2 or increase two ability scores of your choice by 1. At the end of each subsequent long rest, you can alter this choice, reducing the scores you previously increased and improving different scores. (If you chose to increase two abilities, you can opt to alter only one of those choices.)




    Since this ability is similar to an Ability Score Improvement, can you pick a feat instead?










    share|improve this question


























      up vote
      9
      down vote

      favorite
      1









      up vote
      9
      down vote

      favorite
      1






      1





      The Rune Scribe prestige class (from Unearthed Arcana: Prestige Classes and Rune Magic) grants the Living Rune feature at 4th level:




      At the end of a long rest, you can choose to increase one ability score of your choice by 2 or increase two ability scores of your choice by 1. At the end of each subsequent long rest, you can alter this choice, reducing the scores you previously increased and improving different scores. (If you chose to increase two abilities, you can opt to alter only one of those choices.)




      Since this ability is similar to an Ability Score Improvement, can you pick a feat instead?










      share|improve this question















      The Rune Scribe prestige class (from Unearthed Arcana: Prestige Classes and Rune Magic) grants the Living Rune feature at 4th level:




      At the end of a long rest, you can choose to increase one ability score of your choice by 2 or increase two ability scores of your choice by 1. At the end of each subsequent long rest, you can alter this choice, reducing the scores you previously increased and improving different scores. (If you chose to increase two abilities, you can opt to alter only one of those choices.)




      Since this ability is similar to an Ability Score Improvement, can you pick a feat instead?







      dnd-5e feats class-feature prestige-class unearthed-arcana






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Dec 6 at 0:43









      V2Blast

      18.8k251117




      18.8k251117










      asked Dec 5 at 16:32









      tyler811

      786




      786






















          2 Answers
          2






          active

          oldest

          votes

















          up vote
          20
          down vote



          accepted










          That UA Scribe prestige class feature does not mention feats



          Granted, this is UA/playtest rather than a finished class or feature, but it's still best to approach the text under the basic assumption of "if it offered that option, it would say so."

          Since Living Rune makes no mention of feats, I'd offer that it was not intended to grant a feat change with each long rest.



          I'd recommend against, since it only mentions ability scores, but your DM may like to allow a crazy fun option. Here is why I'd recommend against.




          Living Rune

          At the end of a long rest, you can choose to increase one ability score of your choice by 2 or increase two ability scores of your choice by 1. At the end of each subsequent long rest, you can alter
          this choice, reducing the scores you previously increased and improving different scores. (If you chose to increase two abilities, you can opt to alter only one of those choices.)





          1. Feats are an optional rule in the PHB. (p. 165) You are already in DM discretion territory as it is.



          2. Feats are an opportunity cost; you only get to select one when an ASI/feat option arises, and then it's locked in.



            Applying this feature as proposed in the question, the PC could have access to each and every feat in the book, with long rest in between. That's not quite balanced with all other characters needing to make a choice and stick with it.



            Example:

            Day 1, you have the Alert feat. You can't be surprised. You then get an idea for where you will be exploring on day 2, so

            Day 2, you take the magic initiate feat, Warlock, choosing eldritch blast, hex and mage hand. You then get an idea for where you will be exploring on day 3, so

            Day 3 you take Weapon Master and have proficiency in Long bow, Long sword, Rapier, and glaive. You then get an idea for where you will be exploring on day 4, so

            Day 4 you take the Lucky feat. You then get an idea for where you will be exploring on day 5, so

            Day 5 you take Dungeon Delver ...




          Nobody else has this kind of versatility.



          Crazy fun option



          Do as you propose, play for a few levels, and then add an answer here about why it was a good idea and why it wasn't. Work with your DM on that. UA is playtest, so why not playtest this and write up a playtest result as an answer? :)






          share|improve this answer



















          • 3




            +1 for mentioning why including feats would be unbalanced
            – Mwr247
            Dec 5 at 16:58










          • Ironically, this is similar to a 9th level PF2 playtest Fighter class feature: every day they can pick one fighter feat to know that day. Its largely considered underpowered because your choices are for fighting styles you didn't build for and you can only take things you qualify for (no feat chains). Of course, you can't substitute the feat for a multiclass feat...we think. For similar reasons as this answer, but many builds get more use out of multiclass feats than their own, which is sad (8th level class feat...or 2nd level cross-class? 2nd level wins!?)
            – Draco18s
            Dec 5 at 20:51












          • @Draco18s I think that one of the design goals of 5e was to steer away from feat chains ... thanks for the comment, interesting to see how PF2 is working through this.
            – KorvinStarmast
            Dec 6 at 2:16










          • @KorvinStarmast Its supposed to be one of the PF2 design goals too, and in some cases it works. Classes like the druid, bard, barbarian, that all pick a "path" (leaf or storm druid, lore or polymath bard, animal or titan barbarian) have their class feats prereqs key off the path rather than one feat. Fighter? Imp Combat Grab (req: Combat Grab). Imp Brutish Shove (Brutish Shove). Dueling Riposte (Dueling Parry). Most of the basic ones are like "are wielding 2 weapons", "have a piercing weapon", "have a free hand", or "two-handed weapon" A fighter will never qualify for 2 different feat "chains"
            – Draco18s
            Dec 6 at 2:55




















          up vote
          13
          down vote













          No, you cannot take a feat instead



          p. 165 PHB describe the circumstances that allow you to take a feat instead of increasing your ability scores:




          At certain levels, your class gives you the Ability Score Improvement feature. [...] [Y]ou can forgo taking that feature to take a feat of your choice instead.




          You don't gain the improvements of the living rune ability when you level up, but when you activate it at the end of a rest and it's not the Ability Score Improvement feature, it just happens to have a similar effect.






          share|improve this answer

















          • 1




            I like this ruling; concise and on point. +1
            – KorvinStarmast
            Dec 5 at 17:50











          Your Answer





          StackExchange.ifUsing("editor", function () {
          return StackExchange.using("mathjaxEditing", function () {
          StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
          StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
          });
          });
          }, "mathjax-editing");

          StackExchange.ready(function() {
          var channelOptions = {
          tags: "".split(" "),
          id: "122"
          };
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function() {
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled) {
          StackExchange.using("snippets", function() {
          createEditor();
          });
          }
          else {
          createEditor();
          }
          });

          function createEditor() {
          StackExchange.prepareEditor({
          heartbeatType: 'answer',
          convertImagesToLinks: false,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: null,
          bindNavPrevention: true,
          postfix: "",
          imageUploader: {
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          },
          noCode: true, onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          });


          }
          });














          draft saved

          draft discarded


















          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f136832%2fcan-i-use-the-living-rune-feature-from-the-ua-rune-scribe-prestige-class-to-take%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown

























          2 Answers
          2






          active

          oldest

          votes








          2 Answers
          2






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes








          up vote
          20
          down vote



          accepted










          That UA Scribe prestige class feature does not mention feats



          Granted, this is UA/playtest rather than a finished class or feature, but it's still best to approach the text under the basic assumption of "if it offered that option, it would say so."

          Since Living Rune makes no mention of feats, I'd offer that it was not intended to grant a feat change with each long rest.



          I'd recommend against, since it only mentions ability scores, but your DM may like to allow a crazy fun option. Here is why I'd recommend against.




          Living Rune

          At the end of a long rest, you can choose to increase one ability score of your choice by 2 or increase two ability scores of your choice by 1. At the end of each subsequent long rest, you can alter
          this choice, reducing the scores you previously increased and improving different scores. (If you chose to increase two abilities, you can opt to alter only one of those choices.)





          1. Feats are an optional rule in the PHB. (p. 165) You are already in DM discretion territory as it is.



          2. Feats are an opportunity cost; you only get to select one when an ASI/feat option arises, and then it's locked in.



            Applying this feature as proposed in the question, the PC could have access to each and every feat in the book, with long rest in between. That's not quite balanced with all other characters needing to make a choice and stick with it.



            Example:

            Day 1, you have the Alert feat. You can't be surprised. You then get an idea for where you will be exploring on day 2, so

            Day 2, you take the magic initiate feat, Warlock, choosing eldritch blast, hex and mage hand. You then get an idea for where you will be exploring on day 3, so

            Day 3 you take Weapon Master and have proficiency in Long bow, Long sword, Rapier, and glaive. You then get an idea for where you will be exploring on day 4, so

            Day 4 you take the Lucky feat. You then get an idea for where you will be exploring on day 5, so

            Day 5 you take Dungeon Delver ...




          Nobody else has this kind of versatility.



          Crazy fun option



          Do as you propose, play for a few levels, and then add an answer here about why it was a good idea and why it wasn't. Work with your DM on that. UA is playtest, so why not playtest this and write up a playtest result as an answer? :)






          share|improve this answer



















          • 3




            +1 for mentioning why including feats would be unbalanced
            – Mwr247
            Dec 5 at 16:58










          • Ironically, this is similar to a 9th level PF2 playtest Fighter class feature: every day they can pick one fighter feat to know that day. Its largely considered underpowered because your choices are for fighting styles you didn't build for and you can only take things you qualify for (no feat chains). Of course, you can't substitute the feat for a multiclass feat...we think. For similar reasons as this answer, but many builds get more use out of multiclass feats than their own, which is sad (8th level class feat...or 2nd level cross-class? 2nd level wins!?)
            – Draco18s
            Dec 5 at 20:51












          • @Draco18s I think that one of the design goals of 5e was to steer away from feat chains ... thanks for the comment, interesting to see how PF2 is working through this.
            – KorvinStarmast
            Dec 6 at 2:16










          • @KorvinStarmast Its supposed to be one of the PF2 design goals too, and in some cases it works. Classes like the druid, bard, barbarian, that all pick a "path" (leaf or storm druid, lore or polymath bard, animal or titan barbarian) have their class feats prereqs key off the path rather than one feat. Fighter? Imp Combat Grab (req: Combat Grab). Imp Brutish Shove (Brutish Shove). Dueling Riposte (Dueling Parry). Most of the basic ones are like "are wielding 2 weapons", "have a piercing weapon", "have a free hand", or "two-handed weapon" A fighter will never qualify for 2 different feat "chains"
            – Draco18s
            Dec 6 at 2:55

















          up vote
          20
          down vote



          accepted










          That UA Scribe prestige class feature does not mention feats



          Granted, this is UA/playtest rather than a finished class or feature, but it's still best to approach the text under the basic assumption of "if it offered that option, it would say so."

          Since Living Rune makes no mention of feats, I'd offer that it was not intended to grant a feat change with each long rest.



          I'd recommend against, since it only mentions ability scores, but your DM may like to allow a crazy fun option. Here is why I'd recommend against.




          Living Rune

          At the end of a long rest, you can choose to increase one ability score of your choice by 2 or increase two ability scores of your choice by 1. At the end of each subsequent long rest, you can alter
          this choice, reducing the scores you previously increased and improving different scores. (If you chose to increase two abilities, you can opt to alter only one of those choices.)





          1. Feats are an optional rule in the PHB. (p. 165) You are already in DM discretion territory as it is.



          2. Feats are an opportunity cost; you only get to select one when an ASI/feat option arises, and then it's locked in.



            Applying this feature as proposed in the question, the PC could have access to each and every feat in the book, with long rest in between. That's not quite balanced with all other characters needing to make a choice and stick with it.



            Example:

            Day 1, you have the Alert feat. You can't be surprised. You then get an idea for where you will be exploring on day 2, so

            Day 2, you take the magic initiate feat, Warlock, choosing eldritch blast, hex and mage hand. You then get an idea for where you will be exploring on day 3, so

            Day 3 you take Weapon Master and have proficiency in Long bow, Long sword, Rapier, and glaive. You then get an idea for where you will be exploring on day 4, so

            Day 4 you take the Lucky feat. You then get an idea for where you will be exploring on day 5, so

            Day 5 you take Dungeon Delver ...




          Nobody else has this kind of versatility.



          Crazy fun option



          Do as you propose, play for a few levels, and then add an answer here about why it was a good idea and why it wasn't. Work with your DM on that. UA is playtest, so why not playtest this and write up a playtest result as an answer? :)






          share|improve this answer



















          • 3




            +1 for mentioning why including feats would be unbalanced
            – Mwr247
            Dec 5 at 16:58










          • Ironically, this is similar to a 9th level PF2 playtest Fighter class feature: every day they can pick one fighter feat to know that day. Its largely considered underpowered because your choices are for fighting styles you didn't build for and you can only take things you qualify for (no feat chains). Of course, you can't substitute the feat for a multiclass feat...we think. For similar reasons as this answer, but many builds get more use out of multiclass feats than their own, which is sad (8th level class feat...or 2nd level cross-class? 2nd level wins!?)
            – Draco18s
            Dec 5 at 20:51












          • @Draco18s I think that one of the design goals of 5e was to steer away from feat chains ... thanks for the comment, interesting to see how PF2 is working through this.
            – KorvinStarmast
            Dec 6 at 2:16










          • @KorvinStarmast Its supposed to be one of the PF2 design goals too, and in some cases it works. Classes like the druid, bard, barbarian, that all pick a "path" (leaf or storm druid, lore or polymath bard, animal or titan barbarian) have their class feats prereqs key off the path rather than one feat. Fighter? Imp Combat Grab (req: Combat Grab). Imp Brutish Shove (Brutish Shove). Dueling Riposte (Dueling Parry). Most of the basic ones are like "are wielding 2 weapons", "have a piercing weapon", "have a free hand", or "two-handed weapon" A fighter will never qualify for 2 different feat "chains"
            – Draco18s
            Dec 6 at 2:55















          up vote
          20
          down vote



          accepted







          up vote
          20
          down vote



          accepted






          That UA Scribe prestige class feature does not mention feats



          Granted, this is UA/playtest rather than a finished class or feature, but it's still best to approach the text under the basic assumption of "if it offered that option, it would say so."

          Since Living Rune makes no mention of feats, I'd offer that it was not intended to grant a feat change with each long rest.



          I'd recommend against, since it only mentions ability scores, but your DM may like to allow a crazy fun option. Here is why I'd recommend against.




          Living Rune

          At the end of a long rest, you can choose to increase one ability score of your choice by 2 or increase two ability scores of your choice by 1. At the end of each subsequent long rest, you can alter
          this choice, reducing the scores you previously increased and improving different scores. (If you chose to increase two abilities, you can opt to alter only one of those choices.)





          1. Feats are an optional rule in the PHB. (p. 165) You are already in DM discretion territory as it is.



          2. Feats are an opportunity cost; you only get to select one when an ASI/feat option arises, and then it's locked in.



            Applying this feature as proposed in the question, the PC could have access to each and every feat in the book, with long rest in between. That's not quite balanced with all other characters needing to make a choice and stick with it.



            Example:

            Day 1, you have the Alert feat. You can't be surprised. You then get an idea for where you will be exploring on day 2, so

            Day 2, you take the magic initiate feat, Warlock, choosing eldritch blast, hex and mage hand. You then get an idea for where you will be exploring on day 3, so

            Day 3 you take Weapon Master and have proficiency in Long bow, Long sword, Rapier, and glaive. You then get an idea for where you will be exploring on day 4, so

            Day 4 you take the Lucky feat. You then get an idea for where you will be exploring on day 5, so

            Day 5 you take Dungeon Delver ...




          Nobody else has this kind of versatility.



          Crazy fun option



          Do as you propose, play for a few levels, and then add an answer here about why it was a good idea and why it wasn't. Work with your DM on that. UA is playtest, so why not playtest this and write up a playtest result as an answer? :)






          share|improve this answer














          That UA Scribe prestige class feature does not mention feats



          Granted, this is UA/playtest rather than a finished class or feature, but it's still best to approach the text under the basic assumption of "if it offered that option, it would say so."

          Since Living Rune makes no mention of feats, I'd offer that it was not intended to grant a feat change with each long rest.



          I'd recommend against, since it only mentions ability scores, but your DM may like to allow a crazy fun option. Here is why I'd recommend against.




          Living Rune

          At the end of a long rest, you can choose to increase one ability score of your choice by 2 or increase two ability scores of your choice by 1. At the end of each subsequent long rest, you can alter
          this choice, reducing the scores you previously increased and improving different scores. (If you chose to increase two abilities, you can opt to alter only one of those choices.)





          1. Feats are an optional rule in the PHB. (p. 165) You are already in DM discretion territory as it is.



          2. Feats are an opportunity cost; you only get to select one when an ASI/feat option arises, and then it's locked in.



            Applying this feature as proposed in the question, the PC could have access to each and every feat in the book, with long rest in between. That's not quite balanced with all other characters needing to make a choice and stick with it.



            Example:

            Day 1, you have the Alert feat. You can't be surprised. You then get an idea for where you will be exploring on day 2, so

            Day 2, you take the magic initiate feat, Warlock, choosing eldritch blast, hex and mage hand. You then get an idea for where you will be exploring on day 3, so

            Day 3 you take Weapon Master and have proficiency in Long bow, Long sword, Rapier, and glaive. You then get an idea for where you will be exploring on day 4, so

            Day 4 you take the Lucky feat. You then get an idea for where you will be exploring on day 5, so

            Day 5 you take Dungeon Delver ...




          Nobody else has this kind of versatility.



          Crazy fun option



          Do as you propose, play for a few levels, and then add an answer here about why it was a good idea and why it wasn't. Work with your DM on that. UA is playtest, so why not playtest this and write up a playtest result as an answer? :)







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Dec 5 at 18:36

























          answered Dec 5 at 16:51









          KorvinStarmast

          73.2k17227400




          73.2k17227400








          • 3




            +1 for mentioning why including feats would be unbalanced
            – Mwr247
            Dec 5 at 16:58










          • Ironically, this is similar to a 9th level PF2 playtest Fighter class feature: every day they can pick one fighter feat to know that day. Its largely considered underpowered because your choices are for fighting styles you didn't build for and you can only take things you qualify for (no feat chains). Of course, you can't substitute the feat for a multiclass feat...we think. For similar reasons as this answer, but many builds get more use out of multiclass feats than their own, which is sad (8th level class feat...or 2nd level cross-class? 2nd level wins!?)
            – Draco18s
            Dec 5 at 20:51












          • @Draco18s I think that one of the design goals of 5e was to steer away from feat chains ... thanks for the comment, interesting to see how PF2 is working through this.
            – KorvinStarmast
            Dec 6 at 2:16










          • @KorvinStarmast Its supposed to be one of the PF2 design goals too, and in some cases it works. Classes like the druid, bard, barbarian, that all pick a "path" (leaf or storm druid, lore or polymath bard, animal or titan barbarian) have their class feats prereqs key off the path rather than one feat. Fighter? Imp Combat Grab (req: Combat Grab). Imp Brutish Shove (Brutish Shove). Dueling Riposte (Dueling Parry). Most of the basic ones are like "are wielding 2 weapons", "have a piercing weapon", "have a free hand", or "two-handed weapon" A fighter will never qualify for 2 different feat "chains"
            – Draco18s
            Dec 6 at 2:55
















          • 3




            +1 for mentioning why including feats would be unbalanced
            – Mwr247
            Dec 5 at 16:58










          • Ironically, this is similar to a 9th level PF2 playtest Fighter class feature: every day they can pick one fighter feat to know that day. Its largely considered underpowered because your choices are for fighting styles you didn't build for and you can only take things you qualify for (no feat chains). Of course, you can't substitute the feat for a multiclass feat...we think. For similar reasons as this answer, but many builds get more use out of multiclass feats than their own, which is sad (8th level class feat...or 2nd level cross-class? 2nd level wins!?)
            – Draco18s
            Dec 5 at 20:51












          • @Draco18s I think that one of the design goals of 5e was to steer away from feat chains ... thanks for the comment, interesting to see how PF2 is working through this.
            – KorvinStarmast
            Dec 6 at 2:16










          • @KorvinStarmast Its supposed to be one of the PF2 design goals too, and in some cases it works. Classes like the druid, bard, barbarian, that all pick a "path" (leaf or storm druid, lore or polymath bard, animal or titan barbarian) have their class feats prereqs key off the path rather than one feat. Fighter? Imp Combat Grab (req: Combat Grab). Imp Brutish Shove (Brutish Shove). Dueling Riposte (Dueling Parry). Most of the basic ones are like "are wielding 2 weapons", "have a piercing weapon", "have a free hand", or "two-handed weapon" A fighter will never qualify for 2 different feat "chains"
            – Draco18s
            Dec 6 at 2:55










          3




          3




          +1 for mentioning why including feats would be unbalanced
          – Mwr247
          Dec 5 at 16:58




          +1 for mentioning why including feats would be unbalanced
          – Mwr247
          Dec 5 at 16:58












          Ironically, this is similar to a 9th level PF2 playtest Fighter class feature: every day they can pick one fighter feat to know that day. Its largely considered underpowered because your choices are for fighting styles you didn't build for and you can only take things you qualify for (no feat chains). Of course, you can't substitute the feat for a multiclass feat...we think. For similar reasons as this answer, but many builds get more use out of multiclass feats than their own, which is sad (8th level class feat...or 2nd level cross-class? 2nd level wins!?)
          – Draco18s
          Dec 5 at 20:51






          Ironically, this is similar to a 9th level PF2 playtest Fighter class feature: every day they can pick one fighter feat to know that day. Its largely considered underpowered because your choices are for fighting styles you didn't build for and you can only take things you qualify for (no feat chains). Of course, you can't substitute the feat for a multiclass feat...we think. For similar reasons as this answer, but many builds get more use out of multiclass feats than their own, which is sad (8th level class feat...or 2nd level cross-class? 2nd level wins!?)
          – Draco18s
          Dec 5 at 20:51














          @Draco18s I think that one of the design goals of 5e was to steer away from feat chains ... thanks for the comment, interesting to see how PF2 is working through this.
          – KorvinStarmast
          Dec 6 at 2:16




          @Draco18s I think that one of the design goals of 5e was to steer away from feat chains ... thanks for the comment, interesting to see how PF2 is working through this.
          – KorvinStarmast
          Dec 6 at 2:16












          @KorvinStarmast Its supposed to be one of the PF2 design goals too, and in some cases it works. Classes like the druid, bard, barbarian, that all pick a "path" (leaf or storm druid, lore or polymath bard, animal or titan barbarian) have their class feats prereqs key off the path rather than one feat. Fighter? Imp Combat Grab (req: Combat Grab). Imp Brutish Shove (Brutish Shove). Dueling Riposte (Dueling Parry). Most of the basic ones are like "are wielding 2 weapons", "have a piercing weapon", "have a free hand", or "two-handed weapon" A fighter will never qualify for 2 different feat "chains"
          – Draco18s
          Dec 6 at 2:55






          @KorvinStarmast Its supposed to be one of the PF2 design goals too, and in some cases it works. Classes like the druid, bard, barbarian, that all pick a "path" (leaf or storm druid, lore or polymath bard, animal or titan barbarian) have their class feats prereqs key off the path rather than one feat. Fighter? Imp Combat Grab (req: Combat Grab). Imp Brutish Shove (Brutish Shove). Dueling Riposte (Dueling Parry). Most of the basic ones are like "are wielding 2 weapons", "have a piercing weapon", "have a free hand", or "two-handed weapon" A fighter will never qualify for 2 different feat "chains"
          – Draco18s
          Dec 6 at 2:55














          up vote
          13
          down vote













          No, you cannot take a feat instead



          p. 165 PHB describe the circumstances that allow you to take a feat instead of increasing your ability scores:




          At certain levels, your class gives you the Ability Score Improvement feature. [...] [Y]ou can forgo taking that feature to take a feat of your choice instead.




          You don't gain the improvements of the living rune ability when you level up, but when you activate it at the end of a rest and it's not the Ability Score Improvement feature, it just happens to have a similar effect.






          share|improve this answer

















          • 1




            I like this ruling; concise and on point. +1
            – KorvinStarmast
            Dec 5 at 17:50















          up vote
          13
          down vote













          No, you cannot take a feat instead



          p. 165 PHB describe the circumstances that allow you to take a feat instead of increasing your ability scores:




          At certain levels, your class gives you the Ability Score Improvement feature. [...] [Y]ou can forgo taking that feature to take a feat of your choice instead.




          You don't gain the improvements of the living rune ability when you level up, but when you activate it at the end of a rest and it's not the Ability Score Improvement feature, it just happens to have a similar effect.






          share|improve this answer

















          • 1




            I like this ruling; concise and on point. +1
            – KorvinStarmast
            Dec 5 at 17:50













          up vote
          13
          down vote










          up vote
          13
          down vote









          No, you cannot take a feat instead



          p. 165 PHB describe the circumstances that allow you to take a feat instead of increasing your ability scores:




          At certain levels, your class gives you the Ability Score Improvement feature. [...] [Y]ou can forgo taking that feature to take a feat of your choice instead.




          You don't gain the improvements of the living rune ability when you level up, but when you activate it at the end of a rest and it's not the Ability Score Improvement feature, it just happens to have a similar effect.






          share|improve this answer












          No, you cannot take a feat instead



          p. 165 PHB describe the circumstances that allow you to take a feat instead of increasing your ability scores:




          At certain levels, your class gives you the Ability Score Improvement feature. [...] [Y]ou can forgo taking that feature to take a feat of your choice instead.




          You don't gain the improvements of the living rune ability when you level up, but when you activate it at the end of a rest and it's not the Ability Score Improvement feature, it just happens to have a similar effect.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Dec 5 at 16:51









          fabian

          1,9341519




          1,9341519








          • 1




            I like this ruling; concise and on point. +1
            – KorvinStarmast
            Dec 5 at 17:50














          • 1




            I like this ruling; concise and on point. +1
            – KorvinStarmast
            Dec 5 at 17:50








          1




          1




          I like this ruling; concise and on point. +1
          – KorvinStarmast
          Dec 5 at 17:50




          I like this ruling; concise and on point. +1
          – KorvinStarmast
          Dec 5 at 17:50


















          draft saved

          draft discarded




















































          Thanks for contributing an answer to Role-playing Games Stack Exchange!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          Use MathJax to format equations. MathJax reference.


          To learn more, see our tips on writing great answers.





          Some of your past answers have not been well-received, and you're in danger of being blocked from answering.


          Please pay close attention to the following guidance:


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f136832%2fcan-i-use-the-living-rune-feature-from-the-ua-rune-scribe-prestige-class-to-take%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          Biblatex bibliography style without URLs when DOI exists (in Overleaf with Zotero bibliography)

          ComboBox Display Member on multiple fields

          Is it possible to collect Nectar points via Trainline?